Almost nobody switches apps because of a protocol. They switch because the experience is better. Legacy social had 20 years of polish. We have Al. Nostr apps need to match or beat the UX of centralized platforms or most people simply won't care. Sure, freedom is the foundation, but it won't be the selling point for most. Build apps people love to use. Make awesome apps. We have the tools.
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Replies (37)
I agree. To be honest I already prefer primal to X. I’ve been using X a bit the last week after not signing on for 2 years. There’s so much slop and ads. Primal is cleaner
Primal is very polished.
In the end, ergonomics always wins.
Lolwut?
We're slowly getting there.
That's not a limitation of nostr though, it just hasn't been built yet (that you or I have seen, but maybe it has been)
True
And make them solid. With enough quirks, people will drop an app and never come back.
There needs to be a unique hook.
Unique hooks are cool. Unique bugs are not.
We need a super centralized "create an account using your email" service first that holds your nsec and signs your events. I know this sounds horrible, but most users need that to even try it out...
Ideally, people use and benefit from protocols without even knowing it.
Used Amethyst the whole time. After coming back to Nostr 3 years later I'm now using Primal, incredibly good. Almost, almost grandma-friendly.
Idunno, i'm thinking that the nostr UX of compulsively switching between 8 apps to view and interact with the same feed type is becoming a feature. And be design, no centralized app can beat that 😂
Nostr needs one big celebrity to open the door.
Maybe it still is too soon
Agree. UX gets people in. Content keeps them.
Right now Nostr still lacks depth and consistency in what shows up in the feed.
More formats, better cadence, less friction to publish - that’s what actually drives retention.
That’s a big part of what we’re trying to improve with SmartFlowSocial.
View quoted note →
« Almost »
We are the outliers.
I would agree. C'mon @Right Said Fred. You can do it 💜🤙🏻🫂

I like
every social media i post
wow I had no idea the polish were so involved!
@ewelina does a lot for nostr <3
Another thing that I personally think Nostr really needs is for clients to have optional open source algos to increase discovery and engagement. Most normies are just too used to doomscrolling and brainrot. Rather than not have ANY algorithms on Nostr, just have better, familiar alternatives. Call it "Hopescrolling" and "Braingrow".
Yes, BUT...
It's a pet peeve of mine (and one that cost me in a job interview) when people say Social Media started 20 years ago or whatever. The networks from the very moment they weren't just communicating terminal to server but terminal to terminal were inherently social. It was in 1971 that the first host to host message was sent over Arpanet
View quoted note →
Yes. UX > everything.
People don’t just use an app like TikTok because they just “love” its slick UX.
These apps are highly addictive and as centralized platforms designed that way. Open source freedom tech can’t (and shouldn’t) compete in this regard because fundamentally users have a choice.
It’s very much an uphill battle, but an open source app with great UX (and make no mistake it should have great UX) is still up against a closed source app with great UX also designed to manipulate its users to never leave the platform by way of data harvesting and serving up addictive content.
Yeah, 20 years ago some collage kids who were new to programming could make good websites and apps that the best AI today and the best developers today simply can't match.
I don't understand it, like how does that make sense.
Why are newer apps and websites getting worse and worse? Because of the ai slop.
Why does nostr fail to retain people so badly? It's the ai slop.
Nobody wants retarded AI garbage, they just want apps and websites to be built to the same quality levels as they were back in 2005
Nostr's UX is far from being smooth but I'm glad that there are people putting effort in making it better.
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For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My WhatsApp contact number:
+212 619-202847
My Telegram username:
@adenholding
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+447842572711
Signal username:
adenholding.88
We are looking for someone who can lend our holding company 300,000 US dollars.
We are looking for an investor who can lend our holding company 300,000 US dollars.
We are looking for an investor who can invest 300,000 US dollars in our holding company.
With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.
We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.
With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
Why would we establish a company in these two business sectors?
The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.
We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.
The e-commerce company we will establish will promote our game projects and increase the download rate of our game.
The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.
In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.
By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.
Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.
Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.
Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.
Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.
How will we advertise the game projects we will produce?
We will increase the number of downloads for our game using 5 different advertising tactics.
Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.
Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.
1. Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
2. Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
3. Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
4. Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
5. Advertising strategy: We will place advertisements for our game on blogs and news websites.
Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.
By releasing our game on multiple app stores instead of just one, the download rate will increase even more.
We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.
By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.
We aim for our game to have an average of 10,000,000 downloads within 2 months.
How will we generate revenue from the game project we will produce?
1. Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
2. The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.
Thanks to the in-game purchase feature, we will generate significant revenue.
3. By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
4. We will add short ads to our game using Google AdMob and generate revenue from these ads.
5. When our game's download numbers increase, we will advertise the products of companies for a fee.
Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.
With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.
Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.
Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.
We will have earned a total average of 70,000,000 US dollars from our game.
Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.
Even companies that make simple games are earning billions of dollars these days.
The gaming industry is a very profitable sector.
By investing in our holding company, you too will earn significant returns and increase your wealth.
How much revenue will you generate by investing in our game project?
If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.
If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.
I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.
I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.
You will receive your money back as 950,000 US dollars on February 26, 2027.
By investing in our holding company, you will have increased your money within a few months.
How to contact us:
To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My WhatsApp contact number:
+212 619-202847
My Telegram username:
@adenholding
Signal contact number:
+447842572711
Signal username:
adenholding.88
We are looking for someone who can lend our holding company 300,000 US dollars.
We are looking for an investor who can lend our holding company 300,000 US dollars.
We are looking for an investor who can invest 300,000 US dollars in our holding company.
With the 300,000 US dollars you lend us, we will open a game programming and e-commerce company.
We will use the 300,000 US dollars you invest in our holding company to establish a game programming company and an e-commerce company.
With the 300,000 US dollars budget you will provide to our holding company, we will open a game programming and e-commerce company.
Why would we establish a company in these two business sectors?
The game company we will establish will produce our own game projects and generate significant revenue by publishing our games for a fee on major gaming platforms such as the Play Store, Apple Store, Microsoft Store, and Steam.
We will release the game projects we produce as paid downloads on digital stores, generating significant revenue by charging a fee for each download.
The e-commerce company we will establish will promote our game projects and increase the download rate of our game.
The e-commerce company we will establish will advertise our game projects, helping to introduce our game to a wider audience, and in this way, the download rate of our game will increase rapidly.
In short, our game company will produce game projects and publish these games on digital stores. Our e-commerce company will promote these game projects, increasing download rates and thus generating significant revenue.
By working in coordination between our game company and our e-commerce company, we will create great games and the download rates of the games we make will increase rapidly.
Today, the gaming industry is a large, innovative sector that generates significant returns, so by focusing on the gaming industry, we will achieve substantial income.
Because we have a strong infrastructure and advertising network, and an expert team, we will be able to grow the company rapidly by focusing on the gaming sector.
Since we have the infrastructure ready in the gaming industry, we will be making big money in a short time.
Because the gaming industry is a highly in-demand sector, and because we have a strong infrastructure and foundation, entering this sector will allow us to generate significant revenue.
How will we advertise the game projects we will produce?
We will increase the number of downloads for our game using 5 different advertising tactics.
Thanks to the 5 different advertising tactics we will use, our game will be downloaded by an average of 10,000,000 people in just 2 months.
Thanks to our strong advertising strategy, we will increase our game's download rate in a short time.
1. Advertising strategy: By continuously promoting our game on global social media platforms like Facebook, Instagram, YouTube, X, Telegram, LinkedIn, and TikTok, we will attract a large audience to our game.
2. Advertising strategy: We have 170 unique social media applications for each country. By using these applications, we will promote our game to many countries and increase its international popularity.
3. Advertising Strategy: Our game will feature a referral system that will benefit both existing and new users. The system will work as follows: each registered user will receive a unique referral code, which they can share with others to bring in new customers. When a new user registers, they will enter this referral code in the designated field. The system will automatically recognize the code, and the user who shared the code will receive 2 US dollars for each new customer they bring in. Additionally, the new user who registers using the referral code will receive a 20% discount on the game purchase. This will motivate existing users to recommend the game to more people by earning income from their referrals, and will make new users more willing to join thanks to the discount. This will create a rapid and natural spread among users, allowing our game to reach a wider audience and grow quickly.
4. Advertising strategy: By using advertising platforms like YouTube Ads, Google Ads, Facebook Ads, and Instagram Ads, we will have our game's promotional video viewed by millions, which will increase the number of downloads.
5. Advertising strategy: We will place advertisements for our game on blogs and news websites.
Thanks to our strong advertising network and strategy, our game will receive 10,000,000 downloads in just 2 months.
By releasing our game on multiple app stores instead of just one, the download rate will increase even more.
We will release our game on major digital stores such as the Play Store, Microsoft Store, App Store, and Steam.
By implementing these 5 advertising tactics, we will increase our game's download rate in a short time.
We aim for our game to have an average of 10,000,000 downloads within 2 months.
How will we generate revenue from the game project we will produce?
1. Our game will cost 7 US dollars. Since it will be a paid game, we will earn money for each download.
2. The game will feature a purchase system. Some characters, weapons, and vehicles in the game will be offered for a fee. Users can purchase this content for a certain price to strengthen their characters and improve their performance and progress in the game more quickly and effectively.
Thanks to the in-game purchase feature, we will generate significant revenue.
3. By sharing our game on multiple digital stores instead of just one, we will further increase our revenue.
4. We will add short ads to our game using Google AdMob and generate revenue from these ads.
5. When our game's download numbers increase, we will advertise the products of companies for a fee.
Today, the gaming market is a highly demanded sector, and by entering this market, we will generate significant revenue in a short time.
With our expert game programming and e-commerce team, we will create great games, attract large audiences to our games, and generate significant profits.
Thanks to our strong advertising network and advertising tactics, our game will receive an average of 10,000,000 downloads in just 2 months.
Since we will be releasing our game on many digital stores, our game will definitely get a total of 10,000,000 downloads.
We will have earned a total average of 70,000,000 US dollars from our game.
Since the download price of our game will be 7 US dollars, we will earn 70,000,000 US dollars just from the number of downloads.
Even companies that make simple games are earning billions of dollars these days.
The gaming industry is a very profitable sector.
By investing in our holding company, you too will earn significant returns and increase your wealth.
How much revenue will you generate by investing in our game project?
If you lend our holding company 300,000 US dollars, I will return your money as 950,000 US dollars on February 26, 2027.
If you invest 300,000 US dollars in our holding company, we will return your money as 950,000 US dollars on February 26, 2027.
I will invest the 300,000 US dollars you lent to our holding company in the gaming sector, increase its value, and return it to you as 950,000 US dollars on February 26, 2027.
I will repay the 300,000 US dollars you lent to our holding company as a loan to you as 950,000 US dollars on February 26, 2027.
You will receive your money back as 950,000 US dollars on February 26, 2027.
By investing in our holding company, you will have increased your money within a few months.
How to contact us:
To learn how you can lend our holding company 300,000 US dollars, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can invest 300,000 US dollars in our holding company, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can increase your money by investing 300,000 US dollars in our game project, send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
For detailed information, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
To learn how you can lend our holding company 300,000 US dollars and to get more detailed information about our game project, please send a message to the WhatsApp number, Telegram username, or Signal number below. I will provide you with detailed information.
My WhatsApp contact number:
+212 619-202847
My Telegram username:
@adenholding
Signal contact number:
+447842572711
Signal username:
adenholding.88
Agree… but I'd push it one step further. It's not just about matching the UX. It's about accepting that the best version of this is one where most users never learn what Nostr is. They never need to. You don't think about TCP/IP when you load a webpage. The protocol won because nobody knows its name. That's what winning actually looks like. The hard part isn't the polish. It's letting go of the idea that people should eventually "get it." Meet them where they are, not where we want them to be.
Derek's right. And this is a harder truth than it looks on the surface.
"Make awesome apps" sounds like a UX problem. Better design, smoother onboarding, match what the centralised platforms offer. All true, but I think the real barrier is deeper than polish.
The question underneath all of this is: who is freedom technology actually for?
If the answer is "for the people who already understand it," then we've built a very sophisticated club with excellent principles and few members. If the answer is "for everyone," then we have to build the bridge. And bridges, by definition, stand in both worlds. They have to touch the messy, imperfect ground that normal people walk on while still connecting to something better on the other side.
That means custodial key management for people who will never back up an nsec. Centralised databases where they make the product work. Invisible infrastructure that does its job without asking the user to care about relays, event kinds, or signing flows. Compromises that make protocol purists uncomfortable…. but that are the only way any of this reaches the people who need it most.
The best technology disappears into the background. You don't think about TCP/IP when you load a webpage. You don't think about TLS when you enter your card details. Nostr should be the same. The protocol works precisely when you never see it.
Legacy social had 20 years of polish, yes. But they also had something else - they never asked users to understand the infrastructure. Nobody signed up for Facebook because they were excited about PHP and MySQL. They signed up because their friends were there and it was easy.
We have better principles. We have better architecture. We even have AI to close the development gap. But I think we also need to let go of the idea that users should eventually "get" the protocol. They shouldn't have to. And if we build it right, they won't.
The cypherpunks wrote code. The next generation needs to ship products that people love to use…and never once ask them to care about what's underneath.
View quoted note →
Also many apps make it hard to switch, even if you dont want to, they try to keep you there.
100%
I was just making a silly play on words but yes I agree!!!