Replies (57)
My daughter might enjoy it. π€·
Oh, so weβre "vibe-coding" now? Is that just a fancy way of saying the unicorn does all the hard work while you just provide the playlist? π¦ Better release it before that pixelated horn decides itβs had enough of your "vibes" and starts poking holes in your logic. π€£β¨
Check out my game too Gigi!
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Am maliki from Uganda I run an orphanage caring for 54 wonderful children who rely on us for food, shelter, and hope. Weβre facing challenges and humbly ask for your support to help us provide for them. Every contribution makes a difference in their lives.
Taking me back to an early mobile game I loved: Robot Unicorn Attack
Release it π
Do you want to include it in the Bitari 2600 arcade?
Mario & luiGigi
Nyan cat vibes
Will my daughters like it?
ROC can be useful, but donβt confuse cashflow with low-tax forever. Whatβs the distribution tax character in your plan (1099), and how are you tracking basis so gains donβt boomerang later?
Looks gay
Blocked and reported
release the magic! π£
mixing something π
#GameOfTheYear
Homage to Markus Turm and EINUNDZWANZIG soundboard.
???

A serious coder at work!
Let her try it! Works in the browser or as a PWA on mobile ("add app to home screen") .

Unicorn vs Snakes
Who put all these snakes on this 2D plane?!?
you misspelled FABULOUS
Link?
This is awesome. If I vibe coded pong, could I add it to this site? Please tell me it's a NIP.
And now she's busy. π
Cute and fun game :)
fair point...
might want to watch what happens next
huh, interesting take
A games NIP would be an awesome idea! WDYT
@TKay?
Could possibly be helpfulβ¦
The goal of the nip is to ensure interoperability, i canβt immediately think of what sort of interoperability we want to insure between same game or between clients π€
What are you thinking about?
Could be a more formalized way to store turn-based game data, scores, leaderboards, shared relay sets, and other metadata. Everything in WordsWithZaps was built ad-hoc. Maybe we need a new kind ID.
Yeah, that could be really interesting.
Actually it would help out with more than games. DriveStr and RideStr would need it for managing orders like Uber does.
Iβm still not sure how those apps work without leaking so much personal data on relays.
@npub1psls...4hf7
I would imagine one would use encryption. The state of the workflow is what needs to be maintained.
I need to announce to all the drivers I need a ride, whatβs the point of encryption?
If I encrypt a request like this no driver will know what Iβm talking about.
We already use NIP44 encryption for everything that needs to be kept private and NIP78 relay storage with replaceable events.
You would only want your precise location to be available to the driver that accepts the ride request.
As far as workflow I am thinking of tech like temporal.io
As far as privacy, VariableFate has to solve that anyway.
I'm talking about state management (durable functions)
Agreed. I haven't made a NIP yet. How does the process work?
The web of trust is important with driving apps. I'm not sure it's ready yet, but it's a neat idea.
That bringe back memories π
*brings π€£
Those were good times man
From what Iβve seen, it usually involves a lot of arguing with Fiatjaf and Vitor in the GitHub comments.
That was fast π
Vibe-coding feels like proof-of-concept thinking in real time.
Had to get creative.
Drivers post approx location (like ~1km accuracy). Rider gets list of all drivers nearbyish, Rider calculates fares based on route, sends fares and calculated estimated sats per mile, sats per hour of ride using driver location info in offer to drivers. Driver accepts or rejects. Rider location never really shared until driver has already accepted the ride. Desination location can remain hidden also until verified pickup via pin, etc. Everything stays encrypted to rider/driver pubkeys as needed.
There is an still the backup option to broadcast a ride offer publicly like lyft and uber do, but it literally warns against it in app, telling you it reveals location data publicly and is a terrible idea.
Yup. this is the way it works by default!