Could possibly be helpful… The goal of the nip is to ensure interoperability, i can’t immediately think of what sort of interoperability we want to insure between same game or between clients 🤔 What are you thinking about?

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Could be a more formalized way to store turn-based game data, scores, leaderboards, shared relay sets, and other metadata. Everything in WordsWithZaps was built ad-hoc. Maybe we need a new kind ID.