VR still feels like tech from the 90s, even that impressive Apple demo video. A little nauseating, a little depressing.
Login to reply
Replies (21)
Isolating.
i didn’t know people actually used VR
The pinnacle of VR.


Likely won’t be fundamentally different from 90’s tech until we have VR Neuralink implants.
I tested it at work to see if I could find a use case for higher Education, and it’s not ready yet.
I enjoy playing QB in VR, the golf game, and watching tv for short periods of time. Coding on huge screens in VR is cool but only for short periods of time.
VR needs the tech to make a big jump before the use cases start making themselves more apparent.
I don't know about other applications/services, but VR gaming is fantastic and I love it! Some bad, some ok, and some amazing experiences.
Mixed reality has a lot more short term potential than VR.
agreed
strapping a big chunk to your face doesn’t scream 21st century to me
the VR I envision is more akin to holograms in your environment; more “immersive reality” than virtual
It will get better in the upcoming decade trust and believe me
Because it is technology from the 90s, it does not Pick Up, they can do whatever, but it would not work. The brain does not like it because it looks too much to been mental.
It's fun for short periods of time. Half life alyx is really good but the majority of content just isn't compelling enough right now.

Ohhhh. I remember these. Ok that wins
Before that, there was Glorious 8 Bit. God bless Sir Clive Sinclair.
But is it so depressing?
The Embargo's didn't hold up much; the military simulators havn't started appearing at malls as part of a recruitment / way to assign a shooting skill score to potential drafties yet. so that part has still been kept of the prior agreements in relationship too. Unfortunetly can't keep the Zuck from leaching anything and everything he can; META trying to squat the VR space until it becomes main stream. The advancements comming down the pipeline for webVR / OpenGL / WebGL look set to crush the honestly worse then the stuff I tried in the 90's out of META...
Had Valve, intel, and others had their way (the way I agreed to) we would just be starting to see the serious Dev Equipment in the hands of Dev's. The available compute / render in the power envelope of a ultra-book computer is only a few years off from consumer availability. This gives the power really needed to run these things additionally the iPhone will finally be hitting its refresh rate targets for the original design so screens in the 240 hz range will be common; all of this is needed to make VR/AR an actually enjoyable experience.
Worst thing I've ever been forced to do is hand control of a company over to the public (share holders) Greedy lil anti environmentalists want a new phone every year; tech isn't a slow march into the landfills its leaps and bounds; gold versions...
Me feeling is that VR is unappreciated for its technical leaps. The amount of engineering, computing power, physical hardware, lenses, mapiing technology, cord or cordless connectivity, tacticle inputs... Not to mention designing entire interfaces, expériences, games and incremental updates that will be viable on the market. All that is simply neglected because it doesn't appeal to majority of users. We'll get there. It just requires investment in intermediate products.
It's a huge waste of time.
You’d think they would at least bring some better graphics to their neural link user pipeline 😂