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Cornu Ammonis 2 years ago
Me feeling is that VR is unappreciated for its technical leaps. The amount of engineering, computing power, physical hardware, lenses, mapiing technology, cord or cordless connectivity, tacticle inputs... Not to mention designing entire interfaces, expériences, games and incremental updates that will be viable on the market. All that is simply neglected because it doesn't appeal to majority of users. We'll get there. It just requires investment in intermediate products.

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