Leo Wandersleb's avatar
Leo Wandersleb
leo@nostr.info
npub1gm7t...8rf6
https://walletscrutiny.com https://nostr.info Working on Bitcoin, Nostr and being a good dad.
https://npub1l2m3zywz5ler2dpt86ynlywt7md5mamwrjx4x87lc9xk29upsr5sudv32q.nsite.lol/ is the result of a conversation with Bob (my Fable agent) and Carol (my Opus agent) 83 long. Some 30 or so were my directions given. Bob chimed in with framework and some design decisions. I would say it's already fun to play. * The blob only has tension to work with. * Gravity acts towards the sphere surface regardless if walking on the outside or the inside. * Blobs have all their weight in the surface nodes and one extra weight inside, which was necessary to improve control. * The volume is constant but compressible and keeps the blob in shape. * holding e makes the blob walk upright which lets it walk faster * holding q makes it flatten against the surface to get control or "break" * holding space lets compress the blob. Relasing lets it jump. * blobs can open a portal which works better for smaller blobs to give them an escape route. * closing portals can bite blobs in half. The player ends up on the side of the bigger half and needs a portal to get to the just lost part which is "food" for any blob that gets there first.
20 years ago I had a game idea for a physics based agario. Today I almost one-shot it with Opus 5.5. Crazy times. You can just do stuff. image
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