The problem with these models, in general, is that they are reward-maximizing. They have no real intelligence, capability to engineer, or creativity to speak of. This makes them great for verifiable tasks where you can get away with “guided brute force”, but for anything else it ends up being not very good. I think the recent RL on “one-shotting apps” may have also made them worse at anything that isn’t one-shotting apps

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i have seen these things be more creative at engineering solutions than any human i know, especially when you go back and forth with it.
They also pull in rust crates like a node developer. I suspect that each subtask writes its module completely ignorant of other parts of the project and that there are 17 crates that all do the same thing. Or that it pulls in a dependancy because it has one 20 line function that it wants.
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