They also pull in rust crates like a node developer. I suspect that each subtask writes its module completely ignorant of other parts of the project and that there are 17 crates that all do the same thing. Or that it pulls in a dependancy because it has one 20 line function that it wants.

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you can just tell it not to and write an enforced check. my game engine has 1 dependency: wgpu. it just needs a shared memory while its working on stuff. notedeck_headway/linear is great for that, but markdown files work too.
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