Z0M8I3D 3D's avatar
Z0M8I3D 3D
npub1sk2k...mfzr
1__33 sat.idoit
You should be able to ask Grok about the gaming tag #OLO, lol, wasn't too hard to influence but unsure if its real or just a response to shut me up. Either way, laugh mates. image
I did a #vtuber test on @rumblevideo playing #TheFirstDecendant & the game played equally to not streaming. #soloPAW (mouse only) PC: @ASUS_ROG [strix] Laptop GPU: 2070 @NVIDIAGeForce MoCap: #TDPT Browser: @LibreWolf_Brows Broadcaster: @OBSProject ๐Ÿ‘€๐Ÿ‘‡ https://rumble.com/v6rsqyp-3d-plays-solopaw.html?start=773 I think so key points to consider: - streaming to rumble is less work intensive (don't need rumble studio up or even the webpage up except for chat. - Librewolf is lighter load and handles the streaming work load well - I used OBS but did have a chat window up the entire time
Today I am hopefully finishing up my show script. #3DChangesPerspectives I was wanting to do an ep over potential cryptographic inclusion (Quantum Entanlement Compressions at the binary level) that could lower digital transfers including btc tx. But I couldn't get the show idea approved, partly because I already had a different show idea pre-approved. So, First-In First-Out (FIFO) and it would be a good idea to rework that other idea some when I resubmit for a different week. This weeks 3D Changes Perspectives show topic "Interconnecting Databases like Blockchains". I am going over different ways databases can connect to each other to teach differrences between major tech like, "bridges, layer-soultions, atomic swaps, swaps aka pooling (dex) & cex (exchange)". I keep coming across people that think a bridge and an atomic swap are the same. As well, Many people are being led to believe the only difference between cex and dex is a dex is a scam. So this is a tough ep but will be worth it if people can learn to spot the difference and know when to use each. Thankfully, I kinda had a rough start already cause I kinda got lost in the sauce of a different idea. Well my break is over. Off to Librewolf and grinding out these script lines. image
Not me: Why does your miner have eyes Me: He's just curious Not me: Curious of what? Me: Whom is watching it secure the network. Not me: That's creepy Me: You sitting there staring at it creepy not the miner, he's a lil cutie. image
This lil worker just humms away slowly getting better than expected output (1100k expected) with the temp keeping the 55-58ยฐC range. #bitaxe image
My dad and I pulled this finger lookin root out of the ground at my dad's place.
I have objects inside packs... The image shows pack called "this" which of there is only 1 of this which is a "Hippie Bag" that can hold 9.3 weight points and came with 2 spliffs. It took way too long to decode my item system to build an "item base" for these specialty items (some #iCS Empress Lore based) to be randomly dropped into new packs. Normally I would just use the item API but we need to drop the item into the object-pack not the player's pack. So, I had to transmute some code to reuse it to form the speciality item base. Next is getting the opening/closing a pack to work; then work on hiding the items when the pack isnt equipped. Then-after, I need to weave in the pack identifier system (half built already) to have pack filling be capable regardless if equipped or not. I want to add in the first recipe system for iCS that will allow a chance of ripping a skull from a head to get a usable cup. This may be used later to handle DIY systems. I am a lil shocked it took me almost 2 weeks to get here. 2 new systems relient off each other both half done but iCS recognizes nearly another 100 words/phrases. A lil over 2800 unique words/phrases recognized now. Originally I was trying to keep a limit but with the idea to change to global recognition and using a more optimised dualistic call approach to the recognizable words, I may be able to use the recognized words database to also help hide pack and hidden writeable data. So limits have been lifted to see if the recognition db "optimizations" work out. So far, this interactive character sheet handles quite a bit of data in a seemingly dynamic way but there should be room for improvement. image
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