Thank you jack



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For example, the idea of Huldufólk, Narula points out, has actually influenced modern-day conservation efforts in Iceland. As Narula puts it: “The mirror world helps catalyze conservationists’ efforts in the real world.” What Narula argues in the first few chapters of Virtual Society is that early metaverses had a sense of reciprocity between the “imagined” world and the real one. If you extend that notion to the present day, then we should have a similar ideal: whatever form the metaverse takes, there should be a sense of permeability between the virtual world and our physical one.

In 1986, the early internet provider Quantum Link and the entertainment company Lucasfilm Games released what might be considered the first ever MMO: a social, avatar-based world called Habitat, which could be accessed via a 300-baud modem ($0.08 per minute) and a user’s Commodore 64 ($595, or roughly $1,670 in today’s terms).
In 1986, the early internet provider Quantum Link and the entertainment company Lucasfilm Games released what might be considered the first ever MMO: a social, avatar-based world called Habitat, which could be accessed via a 300-baud modem ($0.08 per minute) and a user’s Commodore 64 ($595, or roughly $1,670 in today’s terms). Habitat was a departure from text-based MUD games (which were multiplayer but lacked graphics) and free-ranging USENET forums (which of course were text-based but lacked formalized gameplay) that dominated the early net-connected market at the time.

