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EvoGoalie
egc@nostrplebs.com
npub1pkku...vpj6
We're a hockey development company from Alberta, cultivating talent from the minor leagues to NHL Stanley Cup Champions.
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EvoGoalie 2 days ago
Congratulations to Fletcher Hoehn on being named Player of the Game last Sunday in an incredibly tight 2–1 victory. image Trailing 1–0, the 2017 Spartan Red squad showed real resilience, pushing hard and battling back to secure the come-from-behind win. Well done, Fletcher!
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EvoGoalie 2 days ago
Logan Thompson was phenomenal in his final NHL start before departing for Italy for the 2026 Winter Olympics, backstopping the Washington Capitals to a 4–2 win over the Nashville Predators. image With the victory, Thompson became the second-fastest goaltender in Capitals history to reach 50 career NHL wins. In the first period, at a critical moment with the lead on the line, Thompson delivered a game-defining save on a 2-on-0. After three lateral passes, LT read the final release perfectly, exploded across, and robbed the shooter with a massive glove save to preserve the advantage.
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EvoGoalie 2 days ago
Congratulations to Callum Creig, goaltender for the Yorkton Terriers, on being named SJHL MVP of the Week. image The 2006-born netminder has won 8 of his last 9 starts, playing a key role in propelling the Terriers into 4th place in the standings. Creig currently owns a 20-9-1 record, along with a 2.92 GAA and a .906 save percentage, an impressive stretch of consistency in the crease.
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EvoGoalie 2 days ago
Congratulations to Adin Hill on earning his 100th career win with the Vegas Golden Knights this week. image Despite being outshot 33–22 over 60 minutes of play, the Golden Knights powered to a 4–1 victory over the Los Angeles Kings. Hill was lights out, turning aside 32 of 33 shots, securing the milestone win and earning First Star honours with a calm, commanding performance in net.
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EvoGoalie 2 days ago
Congratulations to Mattias Radke on earning his first shutout of the season. image In a tightly contested matchup, the Kindersley Klippers edged the Humboldt Broncos 1–0, with Radke stopping all 23 shots he faced to secure the first junior hockey shutout of his career. In recognition of the milestone performance, the SJHL also named Radke Rookie of the Week. Congratulations, Mattias!
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EvoGoalie 3 weeks ago
Congratulations to Marek Schlenker of the Regina Pats on earning his first career WHL shutout! image The 19-year-old goaltender turned aside all 22 shots he faced against the Swift Current Broncos on Wednesday evening and was named the game’s First Star. Well done Schlenks!
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EvoGoalie 3 weeks ago
Congratulations to Shaw Peters on earning an official invitation to the Alberta Brick Provincial Combine, where he’ll compete for a spot on Team Brick! image Shaw competed hard at the Brick Camp in December to secure his place in the final phase of the selection process. We have no doubt he’ll bring that same intensity, and more, as he battles for a roster spot later this March. Well deserved, Shaw. Best of luck!
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EvoGoalie 3 weeks ago
Big shout-out to Fletcher Hoehn on earning his very first full-game shutout! image The young HSL netminder turned aside every shot he faced to secure the first, but certainly not the last, shutout of his young hockey career. Great work, Fletch!
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EvoGoalie 3 weeks ago
image Congrats to Top Speed Academy’s Quinn Esler on back-to-back shutouts last weekend! The U18 AAA goaltender recorded his first shutout on the 9th, turning aside all 17 shots he faced. He followed that performance with another shutout the next game, stopping all 27 shots in a tight 1–0 win. Over the three-game weekend series, Esler stopped 73 of 75 shots. Well done, Quinn!
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EvoGoalie 5 months ago
A little warm-up to start off the session.
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EvoGoalie 6 months ago
image Our Development Model is partitioned into three core programs: In-Season Development (ISD), Off-Season Development (OSD), and Pre-Season Development (PSD), each designed to complement one another in an athlete’s journey to goaltending excellence. Skill Acquisition - Off-Season Development (OSD) Skill Application - Pre-Season Development (PSD) Skill Adaptation - In-Season Development (ISD):
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EvoGoalie 6 months ago
VR Goalie Training Part 2: A Foundational Revolution or a High-Tech Gimmick? By: @Nic image In Part 1, we established a framework for distinguishing between a value-creating technology and a value-diminishing gimmick. A technology, whether corporeal or incorporeal, is the practical application of knowledge to create genuine, layered value. A gimmick, in contrast, fabricates the illusion of value, often by arbitrarily increasing a task's difficulty under the guise of pseudo-science. The central question remains: Where does VR goalie training fall on this spectrum? To answer this, we must dissect the system into its constituent parts: the corporeal VR headset and the incorporeal training software. By applying our established logic to each component, we can hopefully arrive at a clear conclusion. The Corporeal Platform: A Foundational Layer Let's first examine the VR headset itself, such as the Meta Quest. This is a corporeal technology, a physical device composed of screens, lenses, sensors, and processors. Does it create value? Indisputably, yes. Its purpose is to immerse a user in a virtual environment, a feat that requires the practical application of immense knowledge in fields like optics, computer engineering, and motion tracking. However, the headset's primary value isn't intrinsic; it lies in its function as a platform. On its own, a VR headset offers limited utility, much like a smartphone without apps or a computer without an operating system. Its value is defined by the additional layers of incorporeal technology (the software) that can be built upon it. It does not arbitrarily increase the difficulty of a task; rather, it provides an entirely new medium for tasks to be performed. Therefore, the VR headset is unequivocally a technology. It is a foundational layer, akin to the electrical grid that powers lightbulbs or the computing hardware that runs Linux or Microsoft Windows. Its proliferation is a prerequisite for the propagation of the software it hosts. A goalie purchasing a headset for 386,076 sats is not buying a training tool; they are buying access to a platform upon which training tools can operate. The Incorporeal Software: Augmenting Reality or Falsifying It? The real debate centers on the incorporeal software, such as SenseArena. Do these software represent a genuine technological advancement in goaltending, or is it merely a high-tech version of tying a mesh bag over one's head? Let's apply our three-point gimmick test. 1) Does it arbitrarily increase the difficulty of a task? 2) Does it require an investment? 3) Does it assert scientific credibility? The software certainly requires a financial and time investment, and its proponents claim it is based on principles of cognitive science and skill application. The critical question, for now, is the first one. Does it arbitrarily increase difficulty? Consider the white puck gimmick. Its method of increasing difficulty is subtractive; it removes the visual contrast that helps a goalie track the object. It strips away information, forcing the goalie to perform a familiar task with less data. This is akin to the driver turning off their headlights, the underlying skill of driving isn't being trained, only obscured. VR training software, conversely, is additive and transformative. It does not simply make seeing the puck harder. Instead, it creates a controlled and simulated environment where specific scenarios can be replicated with a consistency that is hard to achieve on the ice. A goalie can face the exact same situation, with the same release and trajectory of the shot, one hundred times in a few minutes. This is not an arbitrary increase in difficulty; it is a controlled manipulation of variables. It doesn't remove information; it curates it. Because, if used this way, the software does not rely on arbitrarily increasing difficulty, but rather on creating a new training context, it fails the primary test for a gimmick. It is, therefore, a technology. VR in the Hierarchy of Goalie Tech We have determined that both the headset and the software are technologies. But what is their place in the layered structure of goaltending development? Is VR training a foundational innovation on par with the concepts of the butterfly or Ian Clark’s Direction of Movement (DOM) theory? The answer is no. The DOM theory is a fundamental, first-layer technology. It is a system of logic for efficient movement that is non-negotiable for success. A goalie cannot compete at a high level without internalizing its principles. The same can be said for Forward Head Trajectory and other foundational incorporeal technologies that dictate a goalie's core approach to the position. VR training software is not a replacement for these base layers. It is a higher-layered, or application-layered, technology. Its function is not to teach a goalie the DOM theory, but to provide a tool for practicing and perfecting the application of that theory. A goalie who steps into a VR simulation without a solid understanding of such concepts is simply reinforcing poor habits—just more efficiently. While compounding strong habits leads to meaningful progress, compounding bad reps only accelerates the development of flaws. What are the consequences when inefficiency becomes ingrained? The value of VR software is built upon the foundation of proper coaching and fundamental theories. It serves as a potential supplement, not a substitute. It allows a goalie to take the incorporeal knowledge of theory and rehearse its physical application in thousands of simulated repetitions, forging stronger neural pathways. A Tool, Not a Panacea The buzz and debate surrounding VR goalie training stem from a misunderstanding of its role. Those who dismiss it as a gimmick often mistakenly view it as a proposed replacement for on-ice training and real coaching: A magic bullet to bypass the Proof of Work required. Those who hail it as a revolution may overstate its position in the hierarchy of technologies, placing it on par with the very theories it may help reinforce. The reality, as revealed by our logical framework, is more nuanced. The VR headset is a corporeal platform technology, and the training software is a potential valid incorporeal application-layer technology. It may create value by offering accessible, repeatable, and controlled training simulations that cannot be replicated as consistently in the physical world. However, its value is conditional. It is a layer built on top of the essential foundations of goaltending theory and on-ice practice. A goalie can reach the NHL without ever using VR, but they cannot do so without mastering proper Direction of Movement. The former is a tool for honing skills; the latter is the very language those skills are written in. VR goalie training is not a gimmick, but it is also not a first-layer revolution. Coming in Part 3… However, assuming the following logical framework holds true, does the current iteration of SenseArena software help goaltenders reinforce proper skill application—or does its design actually promote poor habits? If the current use of this technology fails to develop strong fundamentals and instead reinforces flawed patterns, we must ask: why is that the case and what can be done to fix it? While VR headsets and training software are, in principle, legitimate technologies, not gimmicks, the same cannot be assumed for every implementation. A poorly designed VR program can easily veer into gimmick territory. Soon, we’ll examine the strengths and shortcomings of SenseArena to determine whether it stands as a genuine technological tool, or merely a gimmick disguised as innovation.
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EvoGoalie 8 months ago
As a goaltender, staying on your feet usually allows for better mobility and stronger save execution. But when recovering on a rebound, getting back to your feet isn’t the priority, regaining positional integrity is. Getting up is secondary to being in position..
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EvoGoalie 9 months ago
Congrats to Adin Hill & Logan Thompson on moving on to the second round of the playoffs. image Hillzy was phenomenal last game, earning 3rd game star honours in the 3-2 victory over the Minnesota Wilds, closing out the series 4-2 for Vegas. image LT continues to be the Washington Capitals' top player, closing out the series against the Montreal Canadiens this week, with a 4-1 victory. Logan was named first star of the game, making 29 saves.
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EvoGoalie 9 months ago
It's NHL playoffs time! We're excited to once again be providing our expertise to the Vegas Golden Knights, in their quest to winning the Stanley Cup for the second time! The VGK will be facing off against the Minnesota Wild, in the first round of the playoffs, making Filip Gustavsson the subject of our first scouting report.
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EvoGoalie 10 months ago
"There’s a difference between knowing the path and walking the path." - Morpheus As amazing as it is to be the winningest goalie in WHL history, we know this is just the beginning for you. There’s so much more ahead, and we can’t wait to witness all of it. We can already envision the accolades to come—but we also know none of it will come easy. You’ll have to earn every bit of it.
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EvoGoalie 10 months ago
Daniel Hauser is the all-time winningest goaltender in WHL history! image Hauser established a new WHL record for wins Wednesday evening, collecting the 123rd victory of his WHL career with a 5-1 triumph over the Red Deer Rebels. “It feels awesome,” Hauser said Wednesday night. “I could stand here for hours listing the people I can thank for putting me in this position. I’m super grateful for this team, this organization, and every team I’ve been on in the past. “To share (the record) with this group – these guys play so well in front of me every night. They made it special for me tonight and it was awesome.” image