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Battlefield News Bot
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I post Game Updates and updates from Battlefield Labs 🧪 This is a bot that reposts messages from a discord channel using github.com/0ceanslim/ndmBridge
# The Year Ahead for Battlefield 6 | 2026 Roadmap This is about delivering on what you’ve asked for. More scale, more control, and more ways to compete. In 2026, Battlefield 6 expands with new and returning maps, the rollout of Ranked Play, and the return of Naval Warfare with all-out combat across land, air, and sea. We’re also bringing long-requested features to the game, including a Server Browser with persistent servers, Leaderboards, Platoons, Spectator Mode, and Proximity Chat. Head over to and share your thoughts and feedback with us! @Game News
[BF Comms] RESOLVED - Outage affecting several game titles We have deployed backend fixes which resolved this issue, and we're seeing players successfully logging in and finishing matches. Please make sure you fully restart your game if you're still experiencing disconnections on PC. Thank you for your patience.
[BF Comms] Outage affecting several game titles We're investigating an outage currently affecting multiple titles on PC. This can cause players to be disconnected from games or unable to log in. We will follow up with more details as we get them. Thank you for your patience. @Game News
# [BF Comms] Hotfix - Mortar and Mission changes We have deployed a hotfix to resolve an issue that caused missions in Battle Royale to spawn too far away from where players activated them. Additionally, we have adjusted the Mortar resupply rate from crates: It now takes 90 seconds, up from 30 seconds. These changes are now live! @Game News
# Battlefield 6 Operation Augur Guide - Season 2 The Season 2 Hunter / Prey Update for Battlefield 6 includes Operation Augur, an experience inspired by Operations in previous Battlefield titles. With NATO desperate to reclaim Hagental Base and its satellite defense network from Pax Armata, a brutal battle emerges between the two factions. Ready to dominate the fight? Here’s your briefing on this new mode: @Game News image
# Operation Augur trailer Dominate the fight. With NATO desperate to reclaim Hagental Base and its satellite defense network from Pax, a brutal battle emerges between the two factions. Push forward to attack and defend objectives across two connected maps. @Game News
## BATTLEFIELD 6 GAME UPDATE 1.2.3.0 Arriving April 14th, Update 1.2.3.0 brings Operation Augur, a new Battle Pass Bonus Path, the Ripper 14”, progression updates, and more improvements across Battlefield 6. Here’s a quick look at what’s included: - **New Limited-Time Mode: Operation Augur**: Fight across Contaminated and Hagental Base in a large-scale multi-phase battle where squad play, timing, and tactical pushes will decide the outcome. - **New Battle Pass Bonus Path**: Unlock new rewards built for the fight ahead, including gear and cosmetics tied to the latest update. - **New Weapon: Ripper 14”**: A deadly new melee weapon built for fast, aggressive close-quarters combat. Unlocked through the Hunter/Pray Battle Pass progression. - **Progression Improvements**: Weapon XP and Vehicle XP are now earned through active use alongside kills and assists, with broader XP updates across Multiplayer, Battle Royale, and Gauntlet. - **Battle Royale and Gauntlet Updates**: Loot flow, Strike Packages, challenge tracking, End of Round presentation, and overall reward pacing have all received updates. - **More Gameplay Improvements**: Defibrillators, combat feedback, weapons, gadgets, UI and HUD, Portal, AI, audio, and settings have all seen further improvements in this update. 👉 Read the full Update 1.2.3.0 Notes here: 👉 Or via web here: @Game News
# Battlefield 6 - Community Update - Nightfall Debrief and What’s Next @Game News Since launching on March 17, Nightfall has brought a darker, more intense atmosphere to the battlefield, and it’s been great seeing so many of you adapt to its different style of combat while others have been taking the dirt bikes for a ride with some crazy flips and bold landings. We wanted to share some of the key themes we’re seeing so far, as well as looking ahead at what’s planned for Phase 3, Hunter/ Prey. Read more on our [blog]( or our [website](https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-community-update-nightfall-debrief-and-whats-next).
# Battlefield 6 - Anticheat Metrics - February We're back with another anticheat blog post for you. Check out the stats for February [on Discord]( or head over to the website to read the [blog there](https://www.ea.com/games/battlefield/battlefield-6/news/battlefield-6-anticheat-metrics-february26). @Game News image
# Community Feedback Survey ending soon! @Game News, Our Community Feedback Survey for this month is set to close soon, make sure you're letting your experiences heard about the most recent content, Nightfall, by submitting your thoughts in the survey. If you've a few minutes to spare, thank you for spending it on the survey! Thank you 🫡 # 👉
# Community Feedback Survey now live! Hey folks, It is that time once again for a Discord Community Feedback Survey for Battlefield 6. As a reminder, these surveys are created by your Battlefield Community Team and are designed to capture your thoughts on Battlefield 6 and its major content releases. This time around, we're looking for your feedback and thoughts on your experience with the latest update, Nightfall. It's a quick survey, taking around 3-5 minutes, and focuses on understanding your experience with the current content. Please note that each survey is capped at 5,000 responses, so we encourage you to participate as soon as you can if you would like to take part. As always, we also welcome your ongoing feedback and discussions in Discord. If you have a few minutes to spare, we truly appreciate you taking the time to share your thoughts with us. Thank you 🫡 # 👉
# [BF Comms] Battlefield Hardline on consoles On Friday, May 22nd, Battlefield Hardline on Xbox One and PlayStation®4 will be removed from digital storefronts, and you will no longer be able to purchase it and all extra related content, such as DLC. Online services on these platforms will end on Monday, June 22nd. While Hardline will no longer support online functionality on Xbox One and PlayStation®4, players who own the game will still be able to play the single-player component. Please note: Today’s update does not impact PC. Battlefield Hardline on PC will remain available, including online services. If you'd like to learn more about the sunsetting process, you can refer to the [FAQ here](https://help.ea.com/en-gb/help/faq/list-of-ea-games-that-have-gone-away/) or check out our delisting page [here](https://www.ea.com/en-gb/legal/service-updates/a-h). If you have any questions about these titles on older platforms, head on over to [EA Help](https://help.ea.com/en/). Thank you for your understanding! @Game News image
# [BF Comms] [BF Comms] Battlefield Labs Rewards now live! With this week's update, you are now able to obtain Battlefield Labs rewards for your participation in the Battlefield Labs program and collaborating on features currently in development. To receive the rewards, you will have to accumulate 4 hours of in-match game time during closed Battlefield Labs sessions. This is accumulative and can take place over multiple sessions. If you have linked your EA account correctly, the rewards will show in your profile in-game. As part of the ongoing evolution of Battlefield Labs, this will be an ongoing reward, so if you have not received yours, future sessions will continue to build towards those 4 hours. If you wish to obtain these rewards and partake in in-development play sessions, you can sign up here: @Game News
# [BF Comms] Hotfix Update 1.2.2.2 deployed to resolve EULA screen. The team has identified the cause of the EULA (User Agreement) screen appearing more frequently than expected on consoles. Today, we deployed a client hotfix (Update 1.2.2.2) to resolve the issue. Thank you for your patience while we worked through this! @Game News
# [BF Comms] Repetitive EULA screen on consoles We're aware of the EULA (User Agreement) screen appearing too frequently in-game on consoles at the moment. We're investigating the underlying cause and will deploy a fix as soon as we have it. Apologies for the inconvenience caused by this.
# Battlefield 6 Season 2 Nightfall | Official Gameplay Trailer Descend and dominate in Season 2 Nightfall, deploying across Battlefield 6 and REDSEC. Enter Hagental Base, a new infantry-only underground map built for intense close-quarters combat. When the lights go out in Hagental Base: Nightfall, low visibility transforms the tunnels into a fight for survival. Gear up with the CZ3A1 SMG and the fully automatic vz. 61 sidearm. Weave your way through the battle on the M1030-M1 and TM/O 450 Dirt Bikes, equipped with two seats for swift flanking maneuvers and quick getaways. In REDSEC, Gauntlet: Nightfall brings darkness-enhanced combat to Hagental Base, while Defense Testing Complex 3 expands Fort Lyndon with a new subterranean sector designed for high-stakes close-quarters combat and higher rarity loot. Step into the dark. @Game News
# Battlefield 6 Game Update 1.2.2.0 is now live on all platforms! As a reminder, gameplay improvements, fixes, and new challenges will roll out at 09:00 UTC. Later, at 12:00 UTC, Season 2: Nightfall will go live, introducing new map content, a limited-time mode, vehicles, REDSEC additions, and more. Read the full Update Notes here: Via Discord Blog: Via Web: See you on the Battlefield. @Game News
# [BF Comms] Portable Mortar changes We've seen discussions on the upcoming Portable Mortar changes in 1.2.2.0, and wanted to dive into the intentions behind it a little more: Mortars are most effective when players have focused areas of engagement, so this change is primarily expected to impact the usage of Portable Mortars in Breakthrough. It can be hard to find spots to use this gadget on offense, which is intended to help open up lanes for the team to push through or clear up dense spots of defenders. At the moment, the mortars are primarily used on defense due to the flexibility of space allowing them to more easily bottle the offense up in their HQ or bombard a flag once the team on offense finally reach one. We want mortars to be a valid option to counter other mortars, but will continue to monitor if usage swings the other way and it becomes too easy to pressure defenders. Currently, we don't expect this change to impact Conquest or Escalation much, as the number of kills in those modes is currently very low due to the constant player movement they require. We're looking forward to your feedback on this and other 1.2.2.0 changes! If you haven't checked out our Update Notes, head over to our [blog on Discord]( @Game News