Have you seen this already? View quoted note → Interactive story/game by @Constant Some explanation/write-up of challenges
Constant's avatar Constant
I will do a full write up later, but to quickly comment: Why this and why build it on Nostr? Well, building a game leveraging Nostr has been on my mind for a while now. I have many fancy ideas, but non that i can personally execute. So i though 'what is the simplest thing that i actually can do'. Text-based choose your own adventure style came to mind, after all, this is where a lot of the computer game stuff finds its origins with things like Zork. I figured out a mechanic that would allow most of the social clients to be used to "play", the game. Then I needed a way to actually produce it, so i used shakespeare.diy to create a tool that would allow me to upload a spreadsheet full of Nostr profiles and posts, that it would process automatically. It took a bit of effort still, mostly because my plans innitially were to grand, so i scaled it down and simplified it....its a dark lord in a castle and it needs to die, obviously. Now the idea behind it, is that any/most nostr(social) client can be used to play the game, but also that anyone can simply fork and extend the story by adding their own replies. Currently there is no good way for filtering, so the random comments from people now, will wreck the experience....it is what it is. As for the viewing client i made: This is funny, the spreadsheet-batch-processing tool was one-shotted and cheap. This viewing client was an expensive disaster with many failed attempts. I gave up on it. But when i finished what i just shared, i managed to rework one of the early attempts into something usefull and it looks so damn good haha. On desktop, mobile struggles to load the page nicely. Anyway, i had fun building it, however trivial and silly the thing may be :) View quoted note →
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Replies (5)

jb55's avatar
jb55 _@jb55.com 4 months ago
i think a "creative" world would make the most sense, not a competitive world. you would want a world where it would be ok if users create their own room/items/etc without a central node dictating the rules.
That questr thing was just to get my mind off what my thoughts where actually drifting towards, which are schemes for an open massive multiplayer online turn based rpg. Got a list of varients on the same basic idea. I did a half assed write-up a while back, let me dig
Disagree, its all in the restraints. There are still people playing Diablo 2 after all these years and get happy when they find particular items. All of that only has 'meaning' because all of them commit to the same constraints (i.e. the game engine). Also, in non of what i propose is there any central node, just game rules. People could decide to play a different or modded game obviously
Probably, but even then most players would want a central place/node with some rails to guide them, give them basic ideas and experiences before they are launched into an open world where they can unleash their creativity