Thanks for your answer! I'll have to think about that. I've been using joinpool/coinpool/payment pool interchangeably for any trustless UTXO sharing (with a carve out for channel factories since that idea became popular before coinpools even though it's slso UTXO sharing).
However, we do have an increasing number of timeout tree protocols (mostly sketches, I think Ark is the only implemented one) that have roughly similar properties to what you mention. Since all timeout trees are coinpools or channel factories, it may be sufficient to describe Ark as a "timeout tree protocol".
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While timeout tree is technically accurate it does nothing to actually explain the purpose of the protocol so I can't say I'm a fan of this description.
As far as I'm concerned, I've had the most success describing Ark as a batching protocol.
It's a familiar concept that resonates with people and doesn't appear overly complex.

