I've been mulling over how to handle game builds and patches and verifications and so on for DEGA, from uploads to downloads, and how to handle file integrity checks, figured it out.
An experienced person would've figured it out / known how to handle it instantly, but ya this hurdle for me has passed =3
Game publishing on DEGA will be a shitton easier than Steam's process, all decentralized & permissionless.
Now that this blocker is out of the way, back to designing.
Will share an update soon on the progress.
When's 'soon'? dunno x3
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