this is pretty interesting actually ๐ค PoW as a mechanism for adding a cost to production. you could see how much cumulative work went into a final item from the transitive input graph.
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My concern would be out-of-game grinding. You have any way to deal with that?
You mean just running POW outside the game to get items? This is solved by requiring crafting ingredients. The crafting ingredients are only dropped by DVMs if you meet the right conditions.