Fair but there are a few plugin crates for spatial acceleration and then you don't have to write scheduling, queries, etc. But you do seem to like that S Tier hand crafted write all the code approach. Love it, but i r not smart/experienced enough for that. I always learn something new poking your comments about gamedev. ๐Ÿค

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i have created like 6 game engines it's not that much work. it's nicer when you are not fighting some other persons preferred way of building a program
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