Ooooh!
I just realized / thought of an idea to handle cheaters and games.
One good idea, aside from banning accounts, that has been floating around in discussions is to put cheaters to play with other cheaters and separate them from normal players.
Which is cool. Banning cheaters of a premium product will just have them by the game again if they have the funds to do so, which does decrease the amount of cheaters in a game, and the other option of putting them together only would still have them play the game and not harm normal players and even have a greater effect of not having repeat cheaters buying the game again to get caught again.
This new idea, while I don't want to reveal it and would like to execute it myself whenever that's possible in the future, let's just call this system "Parallel Reality Anti-Cheat"
This would be, I'd imagine, the most effective solution to decrease cheaters screwing with normal players' experience, all while having cheaters displeased as little as possible in comparison to the other 2 solutions (not that it matters what they feel, but the idea here is to decrease the issue that they cause).
(And no need for kernel access =P)
Login to reply
Replies (2)
same with sports needed
let ppl figure out and use the best roids possible, for educational purposes of course
Cheater server is the best possible idea though matchs may last a lot if there's no time limit for the match