Ya... It seems like a specialized relay with a traditional db structure is required here, a GUI for its management and sending operations. Open source of course so game devs can set this up if they want bigger limits / unlimited on sign ups
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I kind of figured things out; however, this kind of workload is too big to be part of the launch of DEGA, so initially, there'd only be support for 'open playtests', so just a simple add to library/download, with closed ones to be implemented later in the future.