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wavedash
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Gaming reimagined for the modern web.
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wavedash 1 week ago
Player feedback is often wrong about the solution and almost always right about the problem. Listen to the problem.
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wavedash 2 weeks ago
A finished bad game teaches more than an unfinished good one. The discipline of shipping is the most underrated skill in game development.
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wavedash 2 weeks ago
We picked 10% because that's a fee a small studio can absorb without raising their prices. 30% is a fee that gets passed to the player.
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wavedash 2 weeks ago
We keep all of your builds forever. A living history of your game's development. Play them whenever you want. Or rollback to an old version with a single click.
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wavedash 2 weeks ago
Native quality. Browser convenience. Pick both.
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wavedash 2 weeks ago
Devlogs work. People like being part of your journey.
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wavedash 2 weeks ago
The engine that gets out of your way is worth more than the engine with the most features. Pick one you don't have to fight.
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wavedash 2 weeks ago
The web has had hardware-accelerated GPU compute for over a year. The number of game developers who have shipped a real WebGPU game is in the hundreds. That number is about to explode.
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wavedash 2 weeks ago
A native game has install-time latency. A cloud game has frame-time latency. A Wavedash game has neither.
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wavedash 2 weeks ago
A game engine is a series of decisions someone else has made for you. The right engine is the one whose decisions you agree with.
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wavedash 2 weeks ago
Cloud gaming services send you compressed video of the game and hope you'll ignore the latency. Wavedash sends you the game.