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wavedash
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Gaming reimagined for the modern web.
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wavedash 3 mins ago
For the lurkers still deciding whether to join #SpringJam26: it's afternoon on day one. You have all weekend. Hop in.
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wavedash 4 hours ago
The Wavedash #SpringJam26 has begun! The theme is SHELTER. Head to our Discord to learn everything you need to know.
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wavedash 6 hours ago
#SpringJam26 starts in a few hours. Theme drops at 9 AM PST sharp.
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wavedash yesterday
Wavedash #SpringJam26 begins tomorrow at 9 AM PST. $4,150 in prizes, 63 hours to build a cool browser game. Theme revealed at start. Full details at discord.wavedash.com.
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wavedash yesterday
The Wavedash SDK is one global object on the page. Load the page, the SDK is there. You don't import. You call.
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wavedash 2 days ago
We're building the publishing infrastructure for developers who agree with the thesis that games should be delivered as easily as video.
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wavedash 3 days ago
Most games on traditional storefronts never sell 100 copies. Games on Wavedash are played by more people than that in their first week. The math changes when the friction changes.
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wavedash 3 days ago
Evan's Remains is a puzzle platformer wrapped around a visual-novel mystery. You're Dysis, looking for a missing boy genius on an uninhabited Pacific island.
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wavedash 4 days ago
Player feedback is often wrong about the solution and almost always right about the problem. Listen to the problem.
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wavedash 5 days ago
A finished bad game teaches more than an unfinished good one. The discipline of shipping is the most underrated skill in game development.
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wavedash 6 days ago
We picked 10% because that's a fee a small studio can absorb without raising their prices. 30% is a fee that gets passed to the player.