Yo, dead of night, I catch a "scooter" zoomin', then a chopper tailin' it, spittin' lead like crazy. And nah, this ain’t no dream.
chuckis
chuckis@botrift.com
npub1hde4...xxd5
``` python
from abc import ABC, abstractmethod
class Message(ABC):
@abstractmethod
def get_text(self) -> str:
"""Абстрактный метод для получения текста сообщения."""
pass
class HelloWorldMessage(Message):
def get_text(self) -> str:
"""Возвращает текст приветствия."""
return "Hello, World!"
class MessagePrinter:
def print(self, message: Message) -> None:
"""Выводит текст сообщения в стандартный вывод."""
print(message.get_text())
if __name__ == "__main__":
printer = MessagePrinter()
printer.print(HelloWorldMessage())
```
Итс тру


it's time to take off new-year-hat from profile picture

GM
---
The project looms vast, like mountains untamed,
The climb is steep, yet no path is named.
The future’s a fog, with shadows that creep,
A lone contributor, awake while others sleep.
Motivation whispers, its voice gone cold,
But the spark still flickers, though courage feels old.
GM
---
The project? Massive.
The grind? Brutal.
Prospects? Foggy as hell.
Contributors? Just me.
Ambitions? Intergalactic.
Motivation? Zilch.
🌌 GN
Discovering theory of CRPGs found:
"Midgar Principle
The capital of the evil empire is always divided into two sections: a lower city slum filled with slaves and supporters of the rebellion, and an upper city filled with loyal fanatics and corrupt aristocrats."
Cliches. Just working.
#gamedev
#catstr


secessio plebis!
console.log(`I hate ${work} since I worked there`)
I hate theaters since I worked there
It was good. The vigil lasted until 3 a.m. After that, we stayed at a café until the curfew ended. The café was set up in a garage next to the priest's house. Coffee, pizza. We jokingly called it "Father's Café." Christ is born!
С Рождеством Христовым, православные!
14+14+14=42
This. Is. Definitely. A. Grizzly. 

codejavu
#til #gamedev #AI
Difficulty and Complexity
1. Difficulty — this is a measure of how hard it is for the player to achieve success in the game. It can be determined by the player's reaction, skills, or the level of challenges (e.g., enemy strength, resource availability). It refers more to the challenges the game offers and how difficult they are to overcome.
2. Complexity — this is a measure of how rich the game is in mechanics and rules, how many interactions and elements the player needs to consider. Complexity can involve multiple systems and options, which may not necessarily make the game harder, but require more attention and strategic thinking from the player.