people making technology seem to talk about changing the world. disrupt. would be cool to focus on improving things, instead of disruption for disruptions sake.
starts with the question about the world we want to live in, and the experiences we want to have in our time passing through. i don’t think it’s at odds with experimentation, exploration, and playfulness to ask these questions. the things we make can map to our values and can manifest through playful creation, and in the end, the world may change, hopefully at a pace we can digest, and in ways that afford us the world and experience we choose.
why greatness cannot be planned
lucas pfeiffer
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farmers market


when square decides to nail square online, square will be an easy choice over Shopify for almost any merchant
$xyz
open selves are great. use the objects and physical things you own to let your character come into the space and makes you want to own less but better things
some tradeoffs, like more dust on the things as an example, but the pros outweigh the cons i think
it’s only getting easier to add features. choosing the right ones and making the product journey self discoverable only becomes more important

AirPrint
making things for oneself is very special
even the weather app is distracting and over stimulating
voice input is getting really good. way faster than our hands. ability to retrace thoughts, extended thinking pauses, parse out filler words, etc are all improving rapidly. there is a learning curve but becomes more natural over time.
pretty striking how similar making software is to melding clay



beautiful time of the year


until then, track mud on somebody’s carpet

