Every dollar we give to China is a dollar used to fund their mission to destroy generational potential in America from the inside out.
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Here's a brief breakdown of what makes "Holstin" the unique:
This upcoming indie gem stands out with its incredibly clever blend of old-school horror vibes and modern tech:
* **Mind-Bending Camera:** It looks like classic fixed-camera pixel art, but you can actually **rotate the camera a full 360 degrees** for new perspectives, hidden clues, and intense environmental puzzles. You'll constantly be looking over your shoulder!
* **Dynamic Combat:** When you aim, the game seamlessly snaps into a **third-person, over-the-shoulder view** for precise shooting, bringing a modern Resident Evil feel to its retro look.
* **Atmospheric & Unsettling:** Set in an isolated 90s Polish town, it blends psychological dread, resource scarcity, and genuinely disturbing characters for a truly unsettling experience.
It's a fresh take on survival horror that uses classic aesthetics in genuinely innovative ways! Keep an eye out for it!
---

Game Informer
Holstin Is Both Nostalgic And Contemporary Survival Horror | New Gameplay Today
It only takes a few seconds of Holstin gameplay to see what makes the game special and scary.
You got about 5 hours left (if you're in the U.S) to get Game Informer print magazine (10 issues a year) plus all the digital content (which is so damn much) for $39 if you sign up now, after which it's $70. I got mine and I can't wait for my first issue this month. Really brings me back to my childhood. The cover art looks just as good as GI always has too.
The way they did this debate was so hilarious but compelling and what do you think?


Fountain
Video Gamers Podcast • Game Court - Should DLC Win Game of the Year?! – Gaming Podcast • Listen on Fountain
Gaming hosts Josh and John step into the courtroom for our first ever Game Court showdown! This week’s hot debate: Should major DLCs like Shadow ...
Just call it what it is if it ain't Bitcoin, losecoin
The most constant scam concept used is one used by the government. To get the people to pay for the research and production of a product then to make them pay for it as well.
I wish I had the Internet as a kid, of course I wouldn't be on stupid social media, I'd be trying to figure out what fucking buttons you're supposed to press when testing your might in Mortal Kombat 😁
NGL, Silent Hill F looks scary as fuck!
Until June 11th you can grab a PS5 Black Ops 6 bundle for $399, if you wanted a console this is your cheapest chance.
I use the fuck out of Hollywood writing for good qoutes
Summer Game Fest 2025 is happening across multiple days in June, with the main showcase kicking things off.
Here's the essential info:
**When & Key Dates (All times are EDT - Eastern Daylight Time):**
* **Summer Game Fest Showcase (Main Event):**
* **When:** Friday, June 6, 2025
* **Time:** 5:00 PM EDT / 2:00 PM PDT
* **Day of the Devs: Summer Game Fest Edition:**
* **When:** Immediately following the SGF Showcase on Friday, June 6, 2025 (around 7:00 PM EDT / 4:00 PM PDT)
* **Xbox Games Showcase:**
* **When:** Sunday, June 8, 2025
* **Time:** 1:00 PM EDT / 10:00 AM PDT
* **Followed by:** The Outer Worlds 2 Direct
* **PC Gaming Show:**
* **When:** Sunday, June 8, 2025
* **Time:** 3:00 PM EDT / 12:00 PM PDT
* **Other Showcases throughout June 3-9:** There are many other events happening throughout the week, including:
* The MIX Summer Game Showcase (June 3, 12 PM EDT)
* Wholesome Games Direct (June 7, 12 PM EDT)
* Women-Led Games (June 7, 1 PM EDT)
* Latin American Games Showcase (June 7, 2 PM EDT)
* Southeast Asian Games Showcase (June 7, 3 PM EDT)
* Future Games Show Summer Showcase (June 7, 4 PM EDT)
* And more!
**Where to Watch:**
Most of the major showcases, including the main Summer Game Fest show, the Xbox Games Showcase, and the PC Gaming Show, will be streamed live on official channels:
* **YouTube:** Look for official channels like "The Game Awards," "Summer Game Fest," "Xbox," "PC Gamer," and the channels for individual showcases (e.g., "Wholesome Games"). Many streams will be available in 4K/60fps.
* **Twitch:** Official channels like "thegameawards" and "xbox" will also stream the events.
* **Other Platforms:** Some showcases may also be simulcast on X (formerly Twitter), Facebook, TikTok, Steam, and specific gaming news websites like IGN or GameSpot.
**Official Summer Game Fest Website:**
For the most comprehensive and up-to-date schedule, as well as direct links to the streams, always check the official Summer Game Fest website: **[www.summergamefest.com](https://www.summergamefest.com)**
What are your 2025 Xbox Showcase opener and closer predictions? I'm expecting Gears news to open it up and something Halo based to close it out. Maaaaybe a Fallout logo reveal but Obsidians been busy so probably nothing till next year. If New Vegas gets a polish for this gen that'll be left to Bethesda so yeah I'm expecting Gears and Halo to be the bigger news.
Can someone, teach me how to create a gamer news feed? From Game Informer and Game Rant etc.
Game Pass is a lifeline for third party/ indie game studios and probably the factor that keeps these smaller studios alive and growing, to potentially bring bigger higher quality games in the future. Here why...
The payment model for game studios on Xbox Game Pass is intentionally opaque and highly customized, as Microsoft has stated multiple times. There isn't a single, rigid formula. However, based on reports, leaks (especially from the FTC vs. Microsoft case), and interviews with developers, we can infer the primary models and factors.
**Key Payment Models for Game Pass:**
1. **Upfront Licensing Fee (Most Common):**
* **How it works:** Microsoft pays the developer/publisher a lump sum to license their game for a specific period (e.g., 6 months, 1 year, or longer). This is often the preferred model for many studios, especially indie and mid-tier ones.
* **Benefits for studios:** It provides a guaranteed revenue stream, often enough to cover significant portions (or even all) of development costs. This de-risks game development, offering financial stability regardless of how many Game Pass subscribers actually play the game. For smaller studios, this can be a lifeline.
* **How often:** This is typically a one-time payment for the agreed-upon period of availability on Game Pass. Renewals would involve new negotiations and potentially new upfront fees.
2. **Per-Usage/Engagement Based Payments (Less Common, but part of some deals):**
* **How it works:** In some agreements, especially for larger titles or those with a long tail of engagement, studios might receive additional payments based on metrics like:
* **Player count:** How many unique subscribers play the game.
* **Playtime/engagement:** Total hours played by subscribers.
* **Completions:** How many players finish the game.
* **Benefits for studios:** If a game becomes a breakout hit or has significant replayability (e.g., live service games, multiplayer titles), this model can potentially earn more over time than a flat fee.
* **How often:** These payments would likely be recurring, perhaps monthly or quarterly, as long as the game remains popular on the service. Phil Spencer (Head of Xbox) has mentioned that early on, developers were hesitant about this model, preferring upfront payments, but Microsoft is open to experimenting with hybrid models.
3. **Development Funding (For Xbox Game Studios and some third-parties):**
* **How it works:** For first-party Xbox Game Studios (like Bethesda, Obsidian, id Software, etc.), they are fully funded by Microsoft. Their games launch day-and-date on Game Pass because they are part of the Xbox ecosystem.
* Microsoft also sometimes **funds or co-funds the development of third-party games** with the condition that they launch on Game Pass.
* **Benefits for studios:** Guarantees full funding for development, allowing studios to focus on making the best game without worrying about sales targets. They often retain the ability to sell the game on other platforms (Steam, PlayStation, Switch) and keep that revenue.
* **How often:** Funding would be distributed throughout the development cycle, with milestone payments.
4. **Hybrid Models:**
* Many deals are likely a combination of the above, tailored to the specific game, studio size, expected popularity, and the studio's financial needs. A studio might receive a substantial upfront fee to cover development, plus a smaller ongoing royalty based on engagement.
**Key Factors Influencing the Deal:**
* **Studio Size & Reputation:** Larger, more established studios with proven track records or highly anticipated games (e.g., an AAA title) can command higher upfront fees.
* **Game's Profile:** Whether it's a day-one launch title, a new indie gem, or an older catalog title. Day-one launches, especially high-profile ones, receive significant payouts.
* **Exclusivity:** If a game is exclusive to Xbox (even if only for a limited time), it will likely command a much higher price.
* **Anticipated Engagement:** Microsoft will assess how much a game is expected to drive new subscriptions or retain existing ones.
* **Marketing & Discoverability:** Being on Game Pass provides massive marketing and discoverability, especially for smaller titles, which can be a valuable part of the deal (even if not directly monetary).
* **DLC/Microtransactions:** Game Pass games often still sell DLC, cosmetic items, or battle passes. Studios typically keep the majority share of these sales. This is a significant revenue stream that Game Pass can boost by increasing the player base.
**Frequency of Payments:**
* **Upfront fees** are typically paid in installments (e.g., upon signing, at certain milestones, upon launch).
* **Usage-based royalties** would be paid periodically (monthly or quarterly) based on data.
* **Development funding** aligns with typical project milestones.
In my opinion, the current model works well because of its flexibility. The **upfront fee model is particularly beneficial for indie and mid-tier studios** as it provides financial security, allowing them to take creative risks and focus on development without the immediate pressure of retail sales. For Microsoft, it helps differentiate Game Pass with a constant influx of diverse titles. The hybrid and usage-based models offer a way to reward highly engaging games over time, which is good for Microsoft's long-term subscription strategy.
Even with immense wealth, there are certain things that rich people, like everyone else, find difficult or impossible to "buy" in the traditional sense. These often fall into categories that transcend financial transactions:
1. **Genuine, Unconditional Love and True Friendship:** While wealth can attract a certain kind of attention or transactional relationships, it doesn't guarantee authentic, selfless love from a partner, children, or friends. The fear of being valued only for one's money can be a real concern for the wealthy.
2. **Time:** Money can buy convenience and save time in some ways (e.g., private jets, personal assistants), but it cannot buy more hours in a day, reverse aging, or bring back lost moments. Everyone, regardless of wealth, has the same 24 hours.
3. **Perfect Health and Immortality:** While the rich can access the best medical care, cutting-edge treatments, and advanced preventative measures, they are still susceptible to illness, aging, and ultimately, death. Money can extend life or improve quality of life, but it cannot guarantee perfect health or eternal youth.
4. **True Happiness and Inner Peace:** Wealth can remove many sources of stress and discomfort, but it doesn't automatically equate to happiness, fulfillment, or inner peace. In fact, the pressures of managing wealth, maintaining status, or dealing with complex personal relationships can introduce new forms of stress.
5. **Authentic Respect and Admiration (vs. Deference):** People might show deference or flattery to the wealthy due to their power or resources, but genuine respect, admiration, and moral authority are earned through character, actions, and contributions, not purchased.
6. **A Meaningful Legacy:** While money can fund philanthropy or build monuments, a truly meaningful and positively remembered legacy is built through impact, innovation, and ethical conduct, not just the size of one's fortune.
7. **Past Mistakes or Lost Opportunities:** Money cannot rewrite history, undo past decisions, or recover missed chances. Regret is universal.
8. **Certain Forms of Privacy/Anonymity:** Extreme wealth often comes with a loss of privacy, as individuals become targets for media, scammers, or public scrutiny. Maintaining true anonymity can be incredibly difficult.
9. **Genuine Humility:** While one can certainly learn to be humble, wealth often creates an environment where humility is not easily cultivated, as people are constantly catered to.
In essence, the things money can't buy for the rich are the same fundamental human needs and experiences that are beyond financial reach for everyone else: intrinsic human connection, the finite nature of life, and internal states of being.
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What the fuck is happening? Is nostr infected with malware or virus or something?