SolarMonk and the Wonderverse
I had a 6 hour drive yesterday, and all that boredom contributed to some creativity.
Myself and a friend had been discussing the possibility of making a fully copyright-free-open-source-whatever literary universe. This gets around a lot of the problems people typically have with fan art or fan fics or any other attempts to make art inspired by something that's locked down by corporate interests. And then of course you have stuff like the Lord of the Rings and all of CS Lewis' stuff that is locked down by his family, and again, becomes something unusable due to corporate greed.
We discussed various starting points that were already in the public domain: King Arthur, The Odyssey, E. Nesbit's stories. But all of them felt a little too confining.
Then inspiration struck: Alice in Wonderland.
It's so insane, it allows for anything to branch off from it.
One particular literary universe that always frustrated me with how tightly it's overlords controlled it is Warhammer 40K.
But that whole universe could easily be accessed via Wonderland: Alice wanders off into the woods, and the next thing she knows she's surrounded by giant iron warriors fighting bugs from space, and Games Workshop can take a long walk off a short pier.
And on top of all that, there's already a lively community around Wonderland, with movies and tv shows and anime and fan fics stretching out the Wonderverse in all directions.
Anyway, back to the 6 hour drive.
I came up with a simple game, set in the Wonderverse, that could be played with pen and paper and a D6, though I also threw together a spreadsheet since I wanted to test it a bunch and see if it was varied enough to provide interesting results, and so far it is.
I put together a repo with the rules and the spreadsheet here:

GitHub
GitHub - davidbaunach/solarmonk: SolarMonk Game set in the Wonderverse
SolarMonk Game set in the Wonderverse. Contribute to davidbaunach/solarmonk development by creating an account on GitHub.
But here it is if you don't want to click through:
SolarMonk
Alice and Cheshire Cat stumble upon a monastery of Benedictine monks as they walk through a forest clearing. They do not know the way to the garden, but they are fascinated by its description, and plan to build their own one day. After a pleasant meal, Alice and Cheshire Cat continue on their way, and the monks continue their life of prayer and sustainable living. How long will they survive?
Begin with:
50 monks
50 food
Each year:
+2D6 food
+D6 new monk(s) joining
-D6 monk(s) dying of old age/accident
Role D6 for each aspect of the year:
Earth
1. Earthquake (-10 food, -1 monk)
2. Sinkhole (-1 food, -1 monk)
3. Calm (+1 food)
4. Sleepy (no change)
5. Tranquil (+1 food)
6. Fruitful (+5 food)
Air
1. Thunderstorms (-5 food)
2. Blizzards (-1 monk)
3. Tornado (-5 food, -1 monk)
4. Wildfires (-5 food, -1 monk)
5. Pleasant Breezes (+5 food)
6. Balmy (+5 food, +1 monk)
Water
1. Gentle rains (+5 food)
2. Heavy rains (-5 food)
3. Flooding (-15 food)
4. Drought (-10 food)
5. Healthy rains (+5 food, +1 monk)
6. Average rains (+1 food)
Fire
1. Extreme heat (-5 food, -1 monk)
2. Cool temperatures (no change)
3. Comfortable (+1 food)
4. Temperate (+5 food)
5. Mild (no change)
6. Extreme humidity (-1 food, -1 monk)
Ether
1. Miracles (+10 food, +10 monks)
2. War (-10 food, -5 monks)
3. Plague (-10 food, -10 monks)
4. Malaise (-3 food, -1 monk)
5. Neutral (no change)
6. Satisfaction (+3 food, +3 monks)
5 extra food may be given to the poor for +1 monk before next year begins
The game ends when you want it to, or when food or monks reaches 0.