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calle
calle@cashu.me
npub12rv5...85vg
DM @callebtc:matrix.org
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calle 1 month ago
bluesky isn't that bad the more I think about the architecture the more I see benefits of some design decisions
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calle 1 month ago
messenger growth stats image
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calle 1 month ago
Can anyone recommend an open-source & local AI note taker app for meetings and voice calls?
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calle 1 month ago
@routstr needs a marketing department. it could be huge. "routstr is openrouter but with bitcoin and no sign-up"
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calle 1 month ago
there are more than 60 public cashu mints that I could find ๐Ÿคฏ bitcoin infrastructure from the people for the people!
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calle 1 month ago
cashu over bitchat who's building this wallet <--bitchat--> mint <--internet--> bitcoin
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calle 1 month ago
kind 20000 bitchatter image
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calle 1 month ago
use your bitcoin you fools
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calle 1 month ago
almost 1M active bitchat android users this month (ios not included) โ€“ everyone of them has a nostr pubkey image
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calle 1 month ago
bitchat-sim โ€“ a simulated physical world for bitchat Testing a decentralized mesh-based messenger like bitchat is hard. Like, really really hard. Predicting how design decisions will affect real-world behavior in larger crowds is vital though. That's why I built a simulator. I started by simulating people. Simulated people that have devices that run a bare-bone abstract javascript version of the bitchat app. Their simulated device has bluetooth that can scan for other peers like bitchat, and establish connections and send and relay packets. This is already pretty useful. I can spawn and move around these people, change their simulated phone's battery settings, their bluetooth range and more. I can test message propagation, packet routing, and adjust actual app parameters. But it gets way better. Walls, buildings, hills. All these affect how much Bluetooth signal travels from one person's phone to another. In the simulation, the physical environment modulates the Bluetooth strength. Here you can see how the signal rather travels around the wall than passing through it. People in the real world move so I gave them basic path-finding skills and put them in a city block. Using data from OpenStreetMaps, I can now set up different environments and test crowds in them with just a few clicks. Here you see 140 simulated users around Time Square. Messages propagate through the entire square. You can contribute here: Or play around with it here:
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calle 1 month ago
there's so much going on
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