Played the demo for a game called Grill'd: The Vanishing
Page:

Buying it on launch
#gaming
Finished Kingdom Come: Deliverance (the first one).
It's good.
It's not great, just good. In terms of numbers, I guess 7/10 sounds right to me.
I mostly enjoyed the environment and the setting more than anything else. Great immersion with its world design, map design, character design, acting, setting, and just going through it.
A handful of design annoyances and bugs.
The story was normal, characters were ok/neat.
For a point of reference, The Witcher 3 is a lot better (probably not a good comparison, but whatever).
Generally speaking, the story was unfulfilling by the end and didn't deliver on a lot of the passion from the start (not talking about not finishing the story, but rather not necessarily facing the main enemies that you're pushed to hate).
There's neat work stuff (like alchemy), but once or twice and you'd have your fill of it / never want to do it again if possible.
Combat is just ok (I put a tiny dot sticker on my screen for bow combat because I couldn't be arsed to deal with it).
So ya, 7/10 max, and I could see if people would mark it as a 6/10.
Don't think I'll be playing the sequel. Dug through it, and it seems like it's basically the same game but with better graphics, lower quality story, worse dialogue, unnecessarily longer, worse mission design, and the studio with its lead seems to have gone downhill having to alter the game in a negative way after half-way through the game.
So if one were thinking of playing it, I'd go with the first, seems like its better (aside from graphics) and you'd get it at a much cheaper price of course.
#gaming #kcd
I just had a WONDERFUL idea for
@DEG Mods
So there are mod sites, right?
Each mod site is a hub for game mods.
Sometimes modders make their own site and put their mods there only, for there own full control.
Both lose. One loses on content, the other loses on discoverability, and the user gets a headache.
What if all these issues were gone? And DEG Mods having even more censorship resistance (exponentially more) and more auto-marketing (same exponential), as well as more content, and more people on nostr with more activity?
This is definitely a 'much later' kind of thing to do, but will be so cool and do so much more good when its done =3
I just had a wonderful idea.
Nothing new; many have done this tactic in the past, and a lot of companies right now do it too.
It can only be executed once a lot of money comes into play, which will happen at some point, so this idea will sleep for now.
It's more of an entertaining thing for me rather than anything else, but it'd significantly help DEG Mods + nostr
=3
I wonder why one can't undo a reaction on #nostr ?
It'd basically be an event deletion request, right?
@HORNETS Yo!
Just a quick question: Any updates on Nester?
Test: Image clustering
Here's Zenless Zone Zero
Here's Atlyss
Here's Frieren

and for future test reference, here's a video (Delicious in Dungeon)
then back to images (Ramen Akaneko)
Thinking about SEO and Nostr, specifically blogs/news published on Nostr and SEO:
If you publish a blog/news on Nostr, and there are, let's say, 100 sites that showcase this, and they all have SEO, would search engines... show all of that same content? xD
#askNostr
Considering relays are unreliable, and going with the approach of having relays for a nostr client + running a parallel traditional server DB that records and organizes events (wrapped with a DVM) to have reliability and better UX for a client, it crossed my mind that, well, to have a new type of relay as one package that is what I just described. Calling it 'Relay Plus' or something.
Won't focus on making said package now, but that's the idea, and maybe it'll happen in the future (or unless someone else makes it), so that others (mainly client operators) can use it to enhance their users' experience.
Thought:
If an open-source project has its lead team or contributors go nuts (example: Godot, Firefox, and so on), people would fork and use the alt (Redot, Brave, and so on), however, the marketing effects is still there, and the main brand control of the domain would still be there, where depending on how big the project got, normies would still go there and download the bad non-forked one.
What if, in an act of good faith and a true push for 'if we fuck up, you can fork the project' and 'the market decides', the main domain is set up in a way its created using a template list of repos for the project, highlighting the top voted repo at the top (with WoT engaged), then that site's keys would be thrown away so that it can never be changed again.
The 'throw away the keys' bit probably won't work on the current domain system, but I'd imagine that's possible on other domain systems (like the nostr one).
With that said, if a similar situation happens, people would go to that link and see that 'Redot is the new Godot' or 'Brave is the new Firefox' and so on as they see it at the top. Ensuring not only 'if you fuck up, we'll fork you' but also 'and we'll take your foundational marketing efforts too from here on out'.
Got into The Hidden Ones playtest.
It's good =3
Ryuutama is now finally within my grasp =3
I was planning to make the parallel caching server feature/system a thing to implement later down the line, but relays are nowhere near reliable (at the moment, or perhaps it's not being done correctly on my end) at fetching most events ("why are there so few mods?" when there are close to 200), so aiming to have that up and running asap.