[gd_scene load_steps=49 format=3 uid="uid://d1vs1x1ndf5pl"]
[sub_resource type="GDScript" id="GDScript_kyr8n"]
script/source = "extends Node3D
@export var opening_light: SpotLight3D
@export var omni_light: OmniLight3D
@export var door: MeshInstance3D
@export var back_door: MeshInstance3D
@export var door_label: Label3D
@export var title_label: Label3D
@export var highlight_color: Color
@export var closed_door: bool
@export var door_display_text: String
@export var front_door_threshold: Area3D
@export var back_door_threshold: Area3D
@export var door_shape: CollisionShape3D
@export var viewport: SubViewport
@export var door_mesh: MeshInstance3D
@export var portal_camera: Camera3D
@export var weighted_percentage: float
#var image_sprites : Array[Sprite3D]
@onready var my_node = get_node(\"/root/CamShuffle/MyCharacter\") as Node3D
func _ready() -> void:
#var image_gallery = get_node(\"MyEntrance/ImageGallery\") as Node3D
#image_sprites = image_gallery.get(\"image_sprites\")
var destination := -210.0
closed_door = get_weighted_random_bool(weighted_percentage) # .7 would be 70% chance of true, 30% chance of false
if closed_door:
front_door_threshold.monitoring = false
door_shape.disabled = false
# destination = -20.0
else:
if get_weighted_random_bool(0.2):
title_label.show();
opening_light.light_energy = 100.0
opening_light.light_color = highlight_color
var tween = create_tween().set_parallel()
if not closed_door:
tween.tween_property(opening_light, \"light_energy\",8.0, 1.5)
#setup_portal()
tween.tween_property(opening_light, \"position:z\", destination, 1.5)
if closed_door:
door.visible = true
if !door_display_text.is_empty():
door_label.text = door_display_text
func get_weighted_random_bool(probability_true: float) -> bool:
return randf() < probability_true
func move_through_door(event_position: Vector3, clicked_object: Area3D):
#var distance_xz := Vector2(event_position.x, event_position.z).length()
#var rounded = floor(distance_xz)
var my_node = get_node(\"/root/CamShuffle/MyCharacter\") as Node3D
var forward1 = my_node.global_transform.basis.z.normalized()
var forward2 = clicked_object.global_transform.basis.z.normalized()
var dot_product = forward1.dot(forward2)
var target_quat = clicked_object.global_transform.basis.get_rotation_quaternion()
if dot_product < 0:
var flip_quat = Quaternion(Vector3.UP, PI)
target_quat = clicked_object.global_transform.basis.get_rotation_quaternion() * flip_quat
if clicked_object.name == \"FrontDoorThreshold\":
move_to_center(my_node, target_quat)
return
var tween = create_tween().set_parallel()
tween.tween_property(my_node, \"position\", clicked_object.global_position, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
tween.tween_property(my_node, \"quaternion\", target_quat, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
func move_to_center(my_node: Node3D, target_quat: Quaternion):
var tween = create_tween().set_parallel()
tween.tween_property(my_node, \"global_position\", Vector3.ZERO, 2.0).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN_OUT)
tween.tween_property(my_node, \"quaternion\", target_quat, 2.0).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
func _on_threshold_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
await move_through_door(event_position, front_door_threshold)
func _on_back_threshold_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
move_through_door(event_position, back_door_threshold)
func _on_front_door_threshold_body_entered(body: Node3D) -> void:
var tween = create_tween().set_parallel()
omni_light.reparent(body)
tween.tween_property(omni_light, \"position\", Vector3(0, 0, 0), 2).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
tween.tween_property(omni_light, \"light_energy\", 0.9, 1)
var material := back_door.get_active_material(0)
if material:
material = material.duplicate()
back_door.set_surface_override_material(0, material)
tween.tween_property(material, \"albedo_color:a\", 0.0, 3).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
func setup_portal():
var material := StandardMaterial3D.new()
material.albedo_texture = viewport.get_texture()
material.shading_mode = BaseMaterial3D.SHADING_MODE_UNSHADED
door_mesh.material_override = material
#func _process(delta):
#_update_portal_camera()
func _update_portal_camera():
#var my_node = get_node(\"/root/CamShuffle/MyCharacter\") as Node3D
var door_transform = door_mesh.global_transform
var player_relative_position = door_transform.affine_inverse() * my_node.global_transform
portal_camera.global_transform = door_transform * player_relative_position
"
[sub_resource type="BoxShape3D" id="BoxShape3D_id6ej"]
size = Vector3(11.59, 21.005, 1)
[sub_resource type="BoxShape3D" id="BoxShape3D_hq3cb"]
size = Vector3(11.59, 21.005, 1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_anr3d"]
shading_mode = 0
albedo_color = Color(0, 0, 0, 1)
[sub_resource type="BoxMesh" id="BoxMesh_t0fqw"]
material = SubResource("StandardMaterial3D_anr3d")
size = Vector3(38.5, 4.975, 200)
[sub_resource type="BoxShape3D" id="BoxShape3D_fjtao"]
size = Vector3(1, 4.975, 199.9)
[sub_resource type="BoxShape3D" id="BoxShape3D_fbeqc"]
size = Vector3(38.5, 4.975, 199.9)
[sub_resource type="BoxMesh" id="BoxMesh_anffd"]
material = SubResource("StandardMaterial3D_anr3d")
size = Vector3(4.175, 55, 200)
[sub_resource type="BoxShape3D" id="BoxShape3D_dyv1j"]
size = Vector3(4.175, 55, 199.9)
[sub_resource type="BoxShape3D" id="BoxShape3D_dvol2"]
size = Vector3(4.175, 55, 199.9)
[sub_resource type="GDScript" id="GDScript_kltct"]
resource_name = "ImageGallery"
script/source = "extends Node3D
@export var image_sprites: Array[Sprite3D] = []
"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_kltct"]
metallic_specular = 0.0
[sub_resource type="BoxMesh" id="BoxMesh_x6o2v"]
material = SubResource("StandardMaterial3D_kltct")
size = Vector3(87, 24.09, 0.05)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hq1gk"]
albedo_color = Color(0.180005, 0.180005, 0.180005, 1)
metallic_specular = 0.0
[sub_resource type="BoxMesh" id="BoxMesh_j7p8a"]
material = SubResource("StandardMaterial3D_hq1gk")
size = Vector3(87, 13.07, 0.05)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_x6o2v"]
albedo_color = Color(0.145868, 0.145868, 0.145868, 1)
metallic_specular = 0.0
[sub_resource type="BoxMesh" id="BoxMesh_x2pi8"]
material = SubResource("StandardMaterial3D_x6o2v")
size = Vector3(87, 13.07, 0.05)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_j7p8a"]
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wehnm"]
albedo_color = Color(0.614616, 0.672432, 0.390414, 1)
metallic = 0.7
roughness = 0.9
emission_enabled = true
emission = Color(0.906599, 0.919676, 0.823926, 1)
emission_energy_multiplier = 0.55
[sub_resource type="PlaneMesh" id="PlaneMesh_xaibh"]
material = SubResource("StandardMaterial3D_wehnm")
size = Vector2(30, 200)
[sub_resource type="PlaneMesh" id="PlaneMesh_p3dbx"]
material = SubResource("StandardMaterial3D_wehnm")
size = Vector2(200, 55)
orientation = 0
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_76lxx"]
resource_local_to_scene = true
transparency = 1
albedo_color = Color(1, 1, 1, 0.843137)
[sub_resource type="QuadMesh" id="QuadMesh_55gtr"]
material = SubResource("StandardMaterial3D_76lxx")
size = Vector2(37.875, 64.58)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_ie7lb"]
albedo_color = Color(0.0923972, 0.092397, 0.0923971, 1)
[sub_resource type="BoxMesh" id="BoxMesh_s4kmb"]
material = SubResource("StandardMaterial3D_ie7lb")
size = Vector3(1.3, 2.4, 0.1)
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_xs8pl"]
[sub_resource type="GDScript" id="GDScript_l6jse"]
script/source = "extends StaticBody3D
func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
await move_to_door(event_position)
func move_to_door(event_position: Vector3):
#var distance_xz := Vector2(event_position.x, event_position.z).length()
#var rounded = floor(distance_xz)
var my_node = get_node(\"/root/CamShuffle/MyCharacter\") as Node3D
var forward1 = my_node.global_transform.basis.z.normalized()
var forward2 = global_transform.basis.z.normalized()
var dot_product = forward1.dot(forward2)
var target_quat = global_transform.basis.get_rotation_quaternion()
if dot_product < 0:
var flip_quat = Quaternion(Vector3.UP, PI)
target_quat = global_transform.basis.get_rotation_quaternion() * flip_quat
var tween = create_tween().set_parallel()
tween.tween_property(my_node, \"position\", global_position, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
tween.tween_property(my_node, \"quaternion\", target_quat, 1.5).set_ease(Tween.EASE_IN_OUT).set_trans(Tween.TRANS_QUAD)
"
[sub_resource type="BoxShape3D" id="BoxShape3D_ovv6e"]
size = Vector3(1.571, 2.443, 0.5)
[sub_resource type="GDScript" id="GDScript_rfg41"]
resource_name = "Keypad"
script/source = "extends Node3D
@export var front_door: MeshInstance3D
var expected_pin = \"2323\"
func process_pin() -> void:
if $KeypadDisplay.text == expected_pin:
print(\"Correct pin entered\")
open_door()
else:
print(\"Incorrect pin entered\")
reject_pin()
func clear_pin() -> void:
$KeypadDisplay.text = \"\"
func open_door() -> void:
var tween = create_tween()
var down_pos = front_door.position.y - 200
tween.tween_property(front_door, \"position:y\", down_pos, 3).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
func reject_pin() -> void:
var tween = create_tween()
var door_material := front_door.get_active_material(0) as StandardMaterial3D
front_door.set_surface_override_material(0, door_material.duplicate())
door_material = front_door.get_active_material(0) as StandardMaterial3D
var door_color = door_material.albedo_color
tween.tween_property(door_material, \"albedo_color\", Color.RED, 0.6).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_IN)
tween.tween_property(door_material, \"albedo_color\", door_color, 1).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
func _on_enter_button_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
button_press_animation($EnterButton)
process_pin()
func _on_clear_button_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
button_press_animation($ClearButton)
clear_pin()
func button_press_animation(button: Area3D) -> void:
var tween = create_tween()
var back_pos = button.position.z - 0.03
tween.tween_property(button, \"position:z\", back_pos, 0.2).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
tween.tween_property(button, \"position:z\", 0, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
"
[sub_resource type="SystemFont" id="SystemFont_rfg41"]
subpixel_positioning = 0
[sub_resource type="CylinderShape3D" id="CylinderShape3D_l6jse"]
height = 0.1
radius = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_rfg41"]
albedo_color = Color(0.0208137, 0.0870269, 0.194345, 1)
metallic = 0.5
metallic_specular = 0.2
roughness = 0.3
[sub_resource type="CylinderMesh" id="CylinderMesh_exikh"]
material = SubResource("StandardMaterial3D_rfg41")
top_radius = 0.1
bottom_radius = 0.1
height = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_exikh"]
[sub_resource type="QuadMesh" id="QuadMesh_kwy3y"]
material = SubResource("StandardMaterial3D_exikh")
size = Vector2(0.08, 0.03)
orientation = 1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_wpg4g"]
[sub_resource type="QuadMesh" id="QuadMesh_b8vt8"]
material = SubResource("StandardMaterial3D_wpg4g")
size = Vector2(0.13, 0.03)
orientation = 1
[sub_resource type="SystemFont" id="SystemFont_exikh"]
subpixel_positioning = 0
[sub_resource type="GDScript" id="GDScript_qv5o2"]
resource_name = "KeypadButton"
script/source = "extends Area3D
@export var key_display: Label3D
var button_number
func _ready() -> void:
var button_text = $Number.text
button_number = int(button_text)
func _on_input_event(camera: Node, event: InputEvent, event_position: Vector3, normal: Vector3, shape_idx: int) -> void:
if event is InputEventMouseButton and event.pressed:
if event.button_index == MOUSE_BUTTON_LEFT:
button_pressed()
func button_pressed() -> void:
var tween = create_tween()
var back_pos = position.z - 0.03
tween.tween_property(self, \"position:z\", back_pos, 0.2).set_trans(Tween.TRANS_SINE).set_ease(Tween.EASE_OUT)
tween.tween_property(self, \"position:z\", 0, 0.2).set_ease(Tween.EASE_OUT).set_trans(Tween.TRANS_QUAD)
if key_display.text.length() < 4:
key_display.text += str(button_number)
"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_gynk8"]
albedo_color = Color(0.633105, 0.111818, 0.115498, 1)
metallic = 1.0
roughness = 0.5
[sub_resource type="BoxMesh" id="BoxMesh_7736v"]
material = SubResource("StandardMaterial3D_gynk8")
size = Vector3(1.375, 0.22, 0.1)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_8ppdt"]
albedo_color = Color(0.79545, 0.254746, 0.0960204, 1)
metallic = 1.0
metallic_specular = 1.0
roughness = 0.5
[sub_resource type="BoxMesh" id="BoxMesh_t65o2"]
material = SubResource("StandardMaterial3D_8ppdt")
size = Vector3(0.15, 2.375, 0.1)
[sub_resource type="GDScript" id="GDScript_1n630"]
resource_name = "Atom"
script/source = "extends Node3D
var moving_forward = true
func _process(delta):
rotate_y(PI * 0.1 * delta)
rotate_x(PI * 0.5 * delta)
rotate_z(PI * 0.25 * delta)
# Continuously move the atom forward and backward
if position.z > -60:
moving_forward = false
elif position.z <= -120:
moving_forward = true
move_atom()
func move_atom():
if moving_forward:
position.z += 0.05
else:
position.z -= 0.05
"
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_t8nlf"]
albedo_color = Color(0.838897, 0.838897, 0.838897, 1)
metallic = 0.55
metallic_specular = 1.0
roughness = 0.35
[sub_resource type="TorusMesh" id="TorusMesh_47y2g"]
material = SubResource("StandardMaterial3D_t8nlf")
inner_radius = 0.875
outer_radius = 1.005
[sub_resource type="SphereMesh" id="SphereMesh_6ctdm"]
is_hemisphere = true
[sub_resource type="Curve3D" id="Curve3D_vski2"]
bake_interval = 5.0
_data = {
"points": PackedVector3Array(0, 0, 0, 0, 0, 7.85, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70),
"tilts": PackedFloat32Array(0, 0)
}
point_count = 2
[node name="WorldBuildTesting" type="Node3D" node_paths=PackedStringArray("opening_light", "omni_light", "door", "back_door", "door_label", "title_label", "front_door_threshold", "back_door_threshold", "door_shape")]
script = SubResource("GDScript_kyr8n")
opening_light = NodePath("MyEntrance/SpotLight3D")
omni_light = NodePath("MyEntrance/OmniLight3D")
door = NodePath("MyEntrance/FrontDoor")
back_door = NodePath("MyEntrance/Backdoor")
door_label = NodePath("MyEntrance/FrontDoor/WelcomeMessage")
title_label = NodePath("MyEntrance/WorldTitle")
highlight_color = Color(0.980392, 0.960784, 0.733333, 1)
closed_door = true
front_door_threshold = NodePath("FrontDoorThreshold")
back_door_threshold = NodePath("BackDoorThreshold")
door_shape = NodePath("MyEntrance/FrontDoor/ClosedDoor/ClosedDoorShape")
weighted_percentage = 0.3
[node name="FrontDoorThreshold" type="Area3D" parent="."]
[node name="DoorCollisionShape" type="CollisionShape3D" parent="FrontDoorThreshold"]
shape = SubResource("BoxShape3D_id6ej")
[node name="BackDoorThreshold" type="Area3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 70)
[node name="DoorCollisionShape" type="CollisionShape3D" parent="BackDoorThreshold"]
shape = SubResource("BoxShape3D_hq3cb")
[node name="MyEntrance" type="Node3D" parent="."]
transform = Transform3D(-0.35, 0, -3.0598e-08, 0, 0.35, 0, 3.0598e-08, 0, -0.35, 0, 0, 0)
[node name="ExteriorHallway" type="Node3D" parent="MyEntrance"]
[node name="HallwayRoof" type="MeshInstance3D" parent="MyEntrance/ExteriorHallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 30, -100)
mesh = SubResource("BoxMesh_t0fqw")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="MyEntrance/ExteriorHallway/HallwayRoof"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/ExteriorHallway/HallwayRoof/StaticBody3D"]
shape = SubResource("BoxShape3D_fjtao")
[node name="HallwayFloor" type="MeshInstance3D" parent="MyEntrance/ExteriorHallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -30, -100)
mesh = SubResource("BoxMesh_t0fqw")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="MyEntrance/ExteriorHallway/HallwayFloor"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/ExteriorHallway/HallwayFloor/StaticBody3D"]
shape = SubResource("BoxShape3D_fbeqc")
[node name="LeftWall" type="MeshInstance3D" parent="MyEntrance/ExteriorHallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -17.175, 0, -100)
mesh = SubResource("BoxMesh_anffd")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="MyEntrance/ExteriorHallway/LeftWall"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/ExteriorHallway/LeftWall/StaticBody3D"]
shape = SubResource("BoxShape3D_dyv1j")
[node name="RightWall" type="MeshInstance3D" parent="MyEntrance/ExteriorHallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.175, 0, -100)
mesh = SubResource("BoxMesh_anffd")
skeleton = NodePath("../..")
[node name="StaticBody3D" type="StaticBody3D" parent="MyEntrance/ExteriorHallway/RightWall"]
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/ExteriorHallway/RightWall/StaticBody3D"]
shape = SubResource("BoxShape3D_dvol2")
[node name="ImageGallery" type="Node3D" parent="MyEntrance" node_paths=PackedStringArray("image_sprites")]
script = SubResource("GDScript_kltct")
image_sprites = [NodePath("Walls/LeftWall/Image1"), NodePath("Walls/LeftWall/Image2"), NodePath("Walls/RightWall/Image3"), NodePath("Walls/RightWall/Image4")]
[node name="Walls" type="Node3D" parent="MyEntrance/ImageGallery"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -69.5922)
[node name="LeftWall" type="MeshInstance3D" parent="MyEntrance/ImageGallery/Walls"]
transform = Transform3D(-1.00099e-07, 0, 2.29, 0, 2.29, 0, -2.29, 0, -1.00099e-07, -14.975, 0, -30.2)
mesh = SubResource("BoxMesh_x6o2v")
skeleton = NodePath("../..")
[node name="Image1" type="Sprite3D" parent="MyEntrance/ImageGallery/Walls/LeftWall"]
transform = Transform3D(1.82, 0, 0, 0, 1.82, 0, 0, 0, 1.82, -32.3107, 0, 0.083)
metadata/url = "https://primal.b-cdn.net/media-cache?s=m&a=0&u=https%3A%2F%2Fblossom.primal.net%2Ff4f138787a91f57ceb9cceb8c1ee7dba92e7f93fa55f8da3429f725d1ceaf67e.jpg"
[node name="Image2" type="Sprite3D" parent="MyEntrance/ImageGallery/Walls/LeftWall"]
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, -1.22307, 0, 0.0833785)
metadata/url = "https://primal.b-cdn.net/media-cache?s=m&a=0&u=https%3A%2F%2Fblossom.primal.net%2Ff4f138787a91f57ceb9cceb8c1ee7dba92e7f93fa55f8da3429f725d1ceaf67e.jpg"
[node name="RightWall" type="MeshInstance3D" parent="MyEntrance/ImageGallery/Walls"]
transform = Transform3D(-1.00099e-07, 0, -2.29, 0, 2.29, 0, 2.29, 0, -1.00099e-07, 14.975, 0, -30.231)
mesh = SubResource("BoxMesh_x6o2v")
skeleton = NodePath("../..")
[node name="Image3" type="Sprite3D" parent="MyEntrance/ImageGallery/Walls/RightWall"]
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, 19.9692, 0, 0.0276109)
metadata/url = "https://primal.b-cdn.net/media-cache?s=o&a=1&u=https%3A%2F%2Frelay.dergigi.com%2F228c79b11034aa7eaadcb6c7aeee3710dd5f0ab6391a0eda43f6dab59be006c1.jpg"
[node name="Image4" type="Sprite3D" parent="MyEntrance/ImageGallery/Walls/RightWall"]
transform = Transform3D(1.5, 0, 0, 0, 1.5, 0, 0, 0, 1.5, -17.6374, 0, 0.0254677)
metadata/url = "https://primal.b-cdn.net/media-cache?s=m&a=1&u=https%3A%2F%2Fimage.nostr.build%2F3f781c6cd7d86df5d4ee62133194ca6f0087cfcfa5cd1fde5840ba6bd7d0afed.jpg"
[node name="Cieling" type="MeshInstance3D" parent="MyEntrance/ImageGallery/Walls"]
transform = Transform3D(-1.00099e-07, -2.29, 1.00099e-07, 0, -1.00099e-07, -2.29, 2.29, -1.00099e-07, 4.37547e-15, 1.55764e-06, 27.471, -30.8147)
mesh = SubResource("BoxMesh_j7p8a")
skeleton = NodePath("../..")
[node name="Floor" type="MeshInstance3D" parent="MyEntrance/ImageGallery/Walls"]
transform = Transform3D(3.00297e-07, 2.29, -1.00099e-07, 8.75094e-15, 1.00099e-07, 2.29, 2.29, -3.00297e-07, 4.37547e-15, 1.53638e-06, -27.471, -30.3283)
mesh = SubResource("BoxMesh_x2pi8")
skeleton = NodePath("../..")
[node name="CSGCylinder3D" type="CSGCylinder3D" parent="MyEntrance/ImageGallery"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, -283.626)
visible = false
radius = 85.87
height = 103.14
sides = 47
material = SubResource("StandardMaterial3D_j7p8a")
[node name="CSGCylinder3D2" type="CSGCylinder3D" parent="MyEntrance/ImageGallery/CSGCylinder3D"]
operation = 2
radius = 83.28
height = 92.65
sides = 47
material = SubResource("StandardMaterial3D_j7p8a")
[node name="CSGBox3D" type="CSGBox3D" parent="MyEntrance/ImageGallery/CSGCylinder3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 87.472)
operation = 2
size = Vector3(30, 53.96, 13.694)
[node name="InteriorHallway" type="Node3D" parent="MyEntrance"]
[node name="FloorPanel" type="MeshInstance3D" parent="MyEntrance/InteriorHallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -27.5, -100)
mesh = SubResource("PlaneMesh_xaibh")
skeleton = NodePath("../..")
[node name="CielingPanel" type="MeshInstance3D" parent="MyEntrance/InteriorHallway"]
transform = Transform3D(-1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, 1, 0, 27.5, -100)
mesh = SubResource("PlaneMesh_xaibh")
skeleton = NodePath("../..")
[node name="LeftWallPanel" type="MeshInstance3D" parent="MyEntrance/InteriorHallway"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -15, 0, -100)
mesh = SubResource("PlaneMesh_p3dbx")
skeleton = NodePath("../..")
[node name="RightWallPanel" type="MeshInstance3D" parent="MyEntrance/InteriorHallway"]
transform = Transform3D(-1, 8.74228e-08, 0, -8.74228e-08, -1, 0, 0, 0, 1, 15, 0, -100)
mesh = SubResource("PlaneMesh_p3dbx")
skeleton = NodePath("../..")
[node name="Backdoor" type="MeshInstance3D" parent="MyEntrance"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.72373e-06, 0, -199.788)
mesh = SubResource("QuadMesh_55gtr")
skeleton = NodePath("")
[node name="FrontDoor" type="MeshInstance3D" parent="MyEntrance"]
transform = Transform3D(24.48, 0, -2.27374e-13, 0, 24.48, 0, 2.27374e-13, 0, 24.48, -8.66707e-06, 0, -0.860356)
visible = false
mesh = SubResource("BoxMesh_s4kmb")
skeleton = NodePath("")
[node name="WelcomeMessage" type="Label3D" parent="MyEntrance/FrontDoor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -4.6125e-09, 0.158023, 0.0527609)
visible = false
pixel_size = 0.001
modulate = Color(0.0495607, 0.202516, 0.37157, 1)
outline_modulate = Color(0.0509804, 0.203922, 0.372549, 1)
text = "Under Construction"
font_size = 174
outline_size = 5
autowrap_mode = 3
width = 1500.0
[node name="ClosedDoor" type="StaticBody3D" parent="MyEntrance/FrontDoor"]
physics_material_override = SubResource("PhysicsMaterial_xs8pl")
script = SubResource("GDScript_l6jse")
[node name="ClosedDoorShape" type="CollisionShape3D" parent="MyEntrance/FrontDoor/ClosedDoor"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.01, 0, -0.126412)
shape = SubResource("BoxShape3D_ovv6e")
disabled = true
[node name="Keypad" type="Node3D" parent="MyEntrance/FrontDoor" node_paths=PackedStringArray("front_door")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.0883661)
visible = false
script = SubResource("GDScript_rfg41")
front_door = NodePath("..")
[node name="KeypadDisplay" type="Label3D" parent="MyEntrance/FrontDoor/Keypad"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.5, -0.0317948)
pixel_size = 0.001
modulate = Color(0, 0.0720567, 0.188963, 1)
outline_modulate = Color(0, 0.0705882, 0.188235, 1)
font = SubResource("SystemFont_rfg41")
font_size = 164
outline_size = 3
[node name="EnterButton" type="Area3D" parent="MyEntrance/FrontDoor/Keypad"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, -0.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/EnterButton"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/EnterButton"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="Check" type="Node3D" parent="MyEntrance/FrontDoor/Keypad/EnterButton/MeshInstance3D"]
transform = Transform3D(0.89, 0, 0, 0, 0.89, 0, 0, 0, 0.89, -0.00922831, 0.00378875, -0.00830848)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/EnterButton/MeshInstance3D/Check"]
transform = Transform3D(0.747694, 0, -0.664044, 0, 1, -7.10543e-15, 0.664044, 0, 0.747694, -0.0230886, 0.0524547, 0.0259971)
mesh = SubResource("QuadMesh_kwy3y")
skeleton = NodePath("../..")
[node name="MeshInstance3D2" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/EnterButton/MeshInstance3D/Check"]
transform = Transform3D(0.677274, 0, 0.735731, 1.77636e-15, 1, 0, -0.735731, 0, 0.677274, 0.0318219, 0.0524547, 0.0080502)
mesh = SubResource("QuadMesh_b8vt8")
skeleton = NodePath("../..")
[node name="ClearButton" type="Area3D" parent="MyEntrance/FrontDoor/Keypad"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -0.5, 0)
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/ClearButton"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/ClearButton"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="Label3D" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/ClearButton"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.06)
pixel_size = 0.0001
outline_modulate = Color(1, 1, 1, 1)
text = "X"
font = SubResource("SystemFont_exikh")
font_size = 1412
outline_size = 87
[node name="KeypadButton" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0.25, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "1"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton2" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.25, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton2"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "2"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton2"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton2"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton3" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0.25, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton3"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "3"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton3"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton3"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton4" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, 0, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton4"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "4"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton4"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton4"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton5" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton5"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "5
"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton5"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton5"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton6" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, 0, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton6"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "6
"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton6"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton6"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton7" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -0.25, -0.25, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton7"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "7"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton7"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton7"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton8" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.25, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton8"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "8
"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton8"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton8"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton9" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.25, -0.25, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton9"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "9"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton9"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton9"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="KeypadButton0" type="Area3D" parent="MyEntrance/FrontDoor/Keypad" node_paths=PackedStringArray("key_display")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0)
script = SubResource("GDScript_qv5o2")
key_display = NodePath("../KeypadDisplay")
[node name="Number" type="Label3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton0"]
transform = Transform3D(1, 2.89998e-22, 0, 0, 1, 3.31719e-15, 0, -3.31719e-15, 1, -1.49012e-08, 0, 0.0546058)
pixel_size = 0.001
outline_modulate = Color(0, 0, 0, 0)
text = "0"
font_size = 145
[node name="CollisionShape3D" type="CollisionShape3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton0"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
shape = SubResource("CylinderShape3D_l6jse")
debug_color = Color(0, 0.231373, 0.27451, 0.960784)
[node name="MeshInstance3D" type="MeshInstance3D" parent="MyEntrance/FrontDoor/Keypad/KeypadButton0"]
transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 0, 0)
mesh = SubResource("CylinderMesh_exikh")
[node name="DoorFrame" type="Node3D" parent="MyEntrance"]
transform = Transform3D(136, 0, -8.18545e-12, 0, 136, 0, 8.18545e-12, 0, 136, -8.66707e-06, 0, -0.860356)
visible = false
[node name="TopFrame" type="MeshInstance3D" parent="MyEntrance/DoorFrame"]
transform = Transform3D(0.19, 0, -1.77636e-15, 0, 0.19, 0, 1.77636e-15, 0, 0.19, 0, 0.213363, 0.01)
mesh = SubResource("BoxMesh_7736v")
skeleton = NodePath("")
[node name="LeftFrame" type="MeshInstance3D" parent="MyEntrance/DoorFrame"]
transform = Transform3D(0.17, 0, 8.88178e-16, 0, 0.17, 0, -8.88178e-16, 0, 0.17, -0.109915, 0, 0.01)
mesh = SubResource("BoxMesh_t65o2")
skeleton = NodePath("")
[node name="RightFrame" type="MeshInstance3D" parent="MyEntrance/DoorFrame"]
transform = Transform3D(0.17, 0, 2.66454e-15, 0, 0.17, 0, -2.66454e-15, 0, 0.17, 0.0980672, 0, 0.01)
mesh = SubResource("BoxMesh_t65o2")
skeleton = NodePath("")
[node name="BottomFrame" type="MeshInstance3D" parent="MyEntrance/DoorFrame"]
transform = Transform3D(0.19, 0, -1.77636e-15, 0, 0.19, 0, 1.77636e-15, 0, 0.19, 0, -0.215227, 0.01)
visible = false
mesh = SubResource("BoxMesh_7736v")
skeleton = NodePath("")
[node name="Atom" type="Node3D" parent="MyEntrance"]
transform = Transform3D(60, 0, -3.63798e-13, 0, 60, 0, 3.63798e-13, 0, 60, 0, 0, -120)
visible = false
script = SubResource("GDScript_1n630")
[node name="Ring0" type="MeshInstance3D" parent="MyEntrance/Atom"]
transform = Transform3D(0.25, 0, 0, 0, 0.25, 0, 0, 0, 0.25, 0, 0, 0)
mesh = SubResource("TorusMesh_47y2g")
skeleton = NodePath("../../..")
[node name="Ring1" type="MeshInstance3D" parent="MyEntrance/Atom"]
transform = Transform3D(-1.09278e-08, -0.25, 0, 0.25, -1.09278e-08, 0, 0, 0, 0.25, 0, 0, 0)
mesh = SubResource("TorusMesh_47y2g")
skeleton = NodePath("../../..")
[node name="Ring2" type="MeshInstance3D" parent="MyEntrance/Atom"]
transform = Transform3D(0.176777, -0.176777, 0, 0.176777, 0.176777, 0, 0, 0, 0.25, 0, 0, 0)
mesh = SubResource("TorusMesh_47y2g")
skeleton = NodePath("../../..")
[node name="Ring3" type="MeshInstance3D" parent="MyEntrance/Atom"]
transform = Transform3D(0.176777, 0.176777, 0, -0.176777, 0.176777, 0, 0, 0, 0.25, 0, 0, 0)
mesh = SubResource("TorusMesh_47y2g")
skeleton = NodePath("../../..")
[node name="SpotLight3D" type="SpotLight3D" parent="MyEntrance"]
physics_interpolation_mode = 2
transform = Transform3D(-0.08, 0, -1.20797e-08, 0, 0.08, 0, 1.20797e-08, 0, -0.08, -3.47934e-06, -15, -28.0426)
light_color = Color(0.980046, 0.960221, 0.732743, 1)
light_energy = 8.0
light_indirect_energy = 12.375
light_volumetric_fog_energy = 3.0
light_specular = 1.79
spot_range = 800.0
spot_angle = 66.3
spot_angle_attenuation = 0.466518
[node name="OmniLight3D" type="OmniLight3D" parent="MyEntrance"]
transform = Transform3D(2.85714, 0, 0, 0, 2.85714, 0, 0, 0, 2.85714, 2.55627e-06, -16.495, -191.418)
light_color = Color(0.975263, 0.943029, 0.656867, 1)
light_energy = 2.33
light_indirect_energy = 2.385
light_volumetric_fog_energy = 0.0
light_size = 4.335
light_specular = 1.6
omni_range = 60.0
omni_attenuation = 0.14
[node name="SphereBackground" type="MeshInstance3D" parent="MyEntrance"]
transform = Transform3D(37.745, -6.82121e-12, -2.71051e-20, 0, -2.24371e-06, 63.805, 4.54747e-13, -51.33, -2.78901e-06, 1.62252e-06, 0, -172.26)
visible = false
mesh = SubResource("SphereMesh_6ctdm")
skeleton = NodePath("../..")
[node name="WorldTitle" type="Label3D" parent="MyEntrance"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 29.8712, 0.421156)
visible = false
pixel_size = 0.1
outline_modulate = Color(1, 1, 1, 1)
text = "Severed Floor"
outline_size = 0
[node name="Path3D" type="Path3D" parent="."]
curve = SubResource("Curve3D_vski2")
[node name="PathFollow3D" type="PathFollow3D" parent="Path3D"]
transform = Transform3D(1, 0, -1.50996e-07, 0, 1, 0, 1.50996e-07, 0, 1, 0, 0, 0)
use_model_front = true
[connection signal="body_entered" from="FrontDoorThreshold" to="." method="_on_front_door_threshold_body_entered"]
[connection signal="input_event" from="FrontDoorThreshold" to="." method="_on_threshold_input_event"]
[connection signal="input_event" from="BackDoorThreshold" to="." method="_on_back_threshold_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/ClosedDoor" to="MyEntrance/FrontDoor/ClosedDoor" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/EnterButton" to="MyEntrance/FrontDoor/Keypad" method="_on_enter_button_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/ClearButton" to="MyEntrance/FrontDoor/Keypad" method="_on_clear_button_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton" to="MyEntrance/FrontDoor/Keypad/KeypadButton" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton2" to="MyEntrance/FrontDoor/Keypad/KeypadButton2" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton3" to="MyEntrance/FrontDoor/Keypad/KeypadButton3" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton4" to="MyEntrance/FrontDoor/Keypad/KeypadButton4" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton5" to="MyEntrance/FrontDoor/Keypad/KeypadButton5" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton6" to="MyEntrance/FrontDoor/Keypad/KeypadButton6" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton7" to="MyEntrance/FrontDoor/Keypad/KeypadButton7" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton8" to="MyEntrance/FrontDoor/Keypad/KeypadButton8" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton9" to="MyEntrance/FrontDoor/Keypad/KeypadButton9" method="_on_input_event"]
[connection signal="input_event" from="MyEntrance/FrontDoor/Keypad/KeypadButton0" to="MyEntrance/FrontDoor/Keypad/KeypadButton0" method="_on_input_event"]
Matt
mattso@iris.to
npub199vq...rnqa
Just a primate trying to find new tools
Notes (3)
Why did I wait so long to switch to umbrel? 😍
AI image generation went out of style real quick, but I still like this one - Muir Wood City

