noStrudel seems to have a garbage collection bug and I'm not sure where it is in the code. I suspect it may be in the applesauce library, however none of the other apps I've built with applesauce have this issue.
Usually in my experience with javascript there are two things that cause this. 1. Creating tons of objects every second that need to be cleaned up. 2. Creating long chains of objects that reference each other and that are difficult for the GC to cleanup.
I suspect its the later because there is no render loop in the app, and its the incremental CG that is the issue ( which I think handles object ref cleanup )
Anyways, making this post to remind myself to debug it later.
Also don't reply if your just going to tell me to use go or rust, that's not a solution. that's a useless opinion because only javascript runs in the web browser. :D
Anyways, making this post to remind myself to debug it later.
Also don't reply if your just going to tell me to use go or rust, that's not a solution. that's a useless opinion because only javascript runs in the web browser. :D
