Metroidvania and Soulslike players feel like their backs are against the wall. They can no longer figure out if something in a game is AI. They absolutely do not trust localization experts to translate a phrase or concept from Japanese into a Western language without making it fruity. And they no longer trust developers to launch games that work without needing 5 follow-up patches.
That's the gap our game (tentatively titled Head & Blood) is built for. It's a 2D Metroidvania where Koja, a Brotherhood of the Wolf berserker, starts with his full moveset. So there's no XP gating, locked abilities, and snowballing.
I'm not going to rely on agenda-driven localization. Everything in the game is human-made. And we don't care about offending anybody (whether they have the blue hair of a Portlander or the eyebrows of Ben Shapiro).
Also, we're fanatical about prototyping and testing everything in our game before building more content within it. We're testing to see if the 3 foundational C's (camera, controls, character ) work and feel good to play before building anything else on the game.
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Tales of Khayr
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