Leo Fernevak's avatar
Leo Fernevak
LeoFernevak@BitcoinNostr.com
npub1y02f...fvpl
Bitcoin - Art - Liberty
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Leo Fernevak 1 year ago
image #Meme #Memes #Mpox #Moneypox #Monkeypox #Monkey #Pox #Money #Scam
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Leo Fernevak 1 year ago
Scifi Helmet 3D Modeling Tutorial. Software: Blender, Zbrush + Substance Painter. image This tutorial will not cover the basics of 3D modeling but instead focus on a tactile, hands-on design process without safety nets. The standard modeling approach is starting with gathering reference images and proceed with sketching. For this helmet design I wanted to attempt a different angle of approach. I decided to start the modeling process immediately and let practical considerations inform the design. image This first, quick iteration, while visually awful, gave me a number of valuable ideas. I wanted the glass visor to be spacious and let a lot of light in, illuminating the character. One goal I had defined from the beginning was that the helmet was going to be used for scifi portraits, meaning that the visor must provide good visibility. I also wanted to experiment with setting up an interior lighting system. Since I didn't know in advance how my lighting system needed to be structured, this hands-on approach suited me perfectly. It's important to not lose sight of your goal at this stage. Trust yourself that the design will improve. image Here I made a fast paintover where I indicated changes I wanted to model in Blender. No details at this stage. I want to let function impact design here and I need to consider the overall shapes first. In which direction do I want to take the helmet? This is a stage where all paths are open. Anything is possible. I love this moment in a hands-on design process because at this moment I am not bound by an initial sketch that I have to copy and recreate. I can enter the creative flow instead and just imagine changes to the vague outline. image At this moment in time I am not concerned with the quality of the mesh and don't bother with hard edges or weighted normals. My ideas for the visor shape and area is starting to form, combined with some bulky shapes that strengthen the helmet and allow for integration of a radio piece. image Here I added an early shape for a radio-comms device. I also extended the helmet chin area which was too weak in the previous version. I feel that I am on track with the changes and that the radio fits well with the placement of the character's ears. image The helmet was still a bit too smooth and barren at this stage and I wanted to include some more technical items and modeled a simple box that I intended as a speaker/comms piece, connected to the radio antenna piece. I made the top of the helmet more bulky since it felt overly fragile. image I decided to cross my Rubicon with these significant changes. I had been debating with myself how much light I wanted to flow in via the visor. As I was considering adding an internal light above the character's forehead, I had to extend the helmet shape forward in order to achieve that result. Function informs design. This is why I didn't want to start out with a sketch, because I had no idea at the beginning how exactly the functionality would impact the design. Placing a character inside the helmet was crucial for me to consider its shape. At this point I have started to add details to the radio/comms structure since I was happy with the overall layout. image As I felt the interior was empty I decided to sculpt a simple instruments panel with mini screens that can display valuable information. A bonus with this idea was that I could use these mini-screens to lighten up the character's face. I also modeled a simple microphone, extending from a set of headphones. For the radio I modeled a few more greebles and four small cables hanging openly beneath. I was aiming at a retro-scifi style so I was looking for opportunities to show exposed cables. image At this stage I was experimenting with the interior lighting system. As I had hoped, I was able to use the mini-screens on the instruments panels as light sources by cranking up their emission values. Thanks to the function-informed design the top-light in the helmet could be angled to cast a light on the character's forehead. Also I expanded the instrument panels a little and I was haopy to add some more exposed wires where they made sense. The external radio and speakers needed some kind of internal device that connected with them, and the new pieces I modeled fitted the purpose. image At this point I felt that my overall design was working and I started to improve the mesh, finalize the shape and add hard edges. The instruments panel grew and I think this was the first time in the design process that I could start imagining the texturing stage. image More refinement. I made the top and bottom more bulky and sturdy. This thing was supposed to take some beatings. After this I decided that I wanted oxygen tubes connecting with the helmet. I wanted the oxygen tubes in turn to connect to some kind of air filtering device. image This was the final design of my oxygen tubes and the air filtering unit. I wanted a slight StarWars stormtrooper feel here, but with a more tactile and practical design. I added a screw-on system for a rustic retro scifi look. This render is after my texturing process of course. image Another look at the backside. I made several paintjobs and spent days on end just to scratch up the metal by hand in substance painter. image Yet another paintjob. This is a closeup of the attachment system for the air filtering unit. These designs above are the only ones I didn't model by myself. They are simply normal-map shapes that I added to a flat mesh surface. They look like general topology because I made scratches around areas that would have more wear and tear. The screws have been used and the hatch has been opened many times, so I had to visualize this with the areas of peeled-off metal. image Closeup of the air filtering unit and a different paint job. image From this angle, the oxygen cannisters inside the air filtering unit are visible. I thought it was fun to expose the bottles like this, it is retro-scifi after all. Under the filtering unit I made two circular connections, just in case I wanted to connect the filtering unit to a backpack in the future. image The scratches don't stop. Below the helmet there needed to be heavy scratching due to placement wear and tear. Throw that thing across the floor. image Another paintjob from below and heavy scratching. I realized how wildly fun it was to scratch up the metal. image Closeup of the radio/comms system. I had intentionally made it slightly assymetric and went with an approximated balaced feel. I wanted the helmet to look cobbled together in a garage. If the systems work, they work. They don't have to be factory design symmetric. I wanted a rough and tactile design. image I wanted to allow the option to hide the radio/comms system. image Frontal view of the finihed helmet. I tried to give the interior leather padding a kind of WW2 style, which fitted with the retro theme. image Same render but with the radio/comms system hidden. image A look at the instruments panels and microphone headset. These are all mini-screens without any buttons. The helmet user is probably not going to press any buttons with their facial extremities anyway.๐Ÿ˜„ image More interior. image Full interior view of the instrument panels. I designed a number of simple screen graphics to fit with the retro style. The two central lights are not part of the helmet. I modeled them separately to help illuminating the character from below. Because they are separate they can be resized, rotated and hidden easily. Lessons In conclusion I want to mention that I initially planned the UV seam on top of the helmet. This was a grave mistake that forced me to redo my UV-mapping and my first texturing. There was an unfortunate bug in my (old) version of substance painter that made the UV seam hard to hide. Also it presented a few other technical problems. For my second attempt I placed the UV seam at the front of the helmet, cutting through a small segment of the frontal chin part of the helmet instead of the whole upper+back part. This was a far better way to UV map the helmet and if I were to embark on a helmet project again, that's where I would cut my UVs. Thanks for reading. ๐ŸŒŸโญ๏ธ๐Ÿ’ซ #Tutorial #3D #Model #Modeling #Blender #Zbrush #SubstancePainter #Substance #Painter #Scifi #Helmet #Design #Lucentforge #Fernevak #Daz #Daz3D
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Leo Fernevak 1 year ago
Dengism, after Deng Xiaoping. image This is what happens when a communist system embraces corporatism to further the power, financing and reach of the government. This allows the outsourcing of surveillance to corporations that are indirectly controlled by the government via regulations and economic sanctions. The corporations that don't play ball with government instructions can easily be dismantled by the bureaucrats overseeing them. Want to force experimental treatments upon a population? Just outsource the dirty work to all major corporations, who exist and prosper at the mercy of their alignment with government doctrine. Dengism is how communism survived in spite of its devastating economic policies, resulting in a merge with corporatism. A few steps of a false free market charade was enough to prop up the communist establishment with newfound economic resources and extended powers of central planning. #Deng #Dengism #Xiaoping #Communism #Corporatism #1984 #Surveillance #Fascism
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Leo Fernevak 1 year ago
Suggestion for Nostr devs. 1. Problem. I want to follow a lot of great people and profiles. When they post many posts per day my following feed gets clogged up. Unfollowing them to help clear up my feed is not ideal. 2. Possible solution: Add an extra viewing mode. "Compact Mode" If the Compact Mode is selected, I will see 1 post per person from those that I follow. The selection process could be the newest of their posts or the most interacted post. Not sure which option would be best since interactions can be botted. Optional: show an information box below the post, stating that X number of new posts from that profile are available. If I click this option I can see all the new posts from this profile. This optional part is not necessary of course, I can just click on their profile to see their last posts. In this manner I can follow a large number of accounts and have their content compacted in my feed. Expected problems with the *optional* suggestion: there may be vertical reformatting problems resulting from this feature. #Nostr #Dev #Suggestion #Feedback
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Leo Fernevak 1 year ago
As some voice hope for a Kamala Harris pivot toward a pro-Bitcoin stance, I find this implausible and will explain why I believe this. Below I will have a look at Kamala's stand on taxes, energy and climate. First a glance at the Biden-Kamala constellation. On March 9th, 2022, Joe Biden signed a document that involved the US government exploring CBDCs. The only way I can interpret this is as a plan to develop and implementing CBDCs. R&D does involve the 'd' as in development. image Source 1: https://www.whitehouse.gov/briefing-room/statements-releases/2022/03/09/fact-sheet-president-biden-to-sign-executive-order-on-ensuring-responsible-innovation-in-digital-assets/ Next, it can be instructive to have a look at Kamala's tax policies from 2020, which are also largely mirrored in her 2024 position. image Here we find that Kamala had listed capital gains taxes on her policy document in 2020 and still support them in 2024. Not very bitcoin-friendly at all and a disaster in terms of the erosion of private property rights. Source 2: https://taxfoundation.org/blog/kamala-harris-tax-proposals-2024/ Next up we have the subject of energy and climate. As expected, the more aligned a candidate is toward the UN Agenda 21 and Agenda 2030, the more climate alarmism and de-industrialization policies we find. This applies to the US, Canada, France, Australia, Germany, UK, Sweden, Norway and a host of countries that are pro-Agenda 21. Not a coincidence. Ironically, Kamala's negative stance on US energy will likely boost Trump's campaign and he has been consistent in his pro-American energy position for 8 years, in spite of the coordinated MSM backlash. Source 3: https://edition.cnn.com/2024/07/23/climate/kamala-harris-on-climate-energy/index.html In conclusion, considering the ideological foundation of the Democrats, grounded in the UN Agenda 21 climate alarmism, and with 6 years left to reach the Agenda 2030 climate goals, we can expect Kamala to reduce the US energy capacity of oil, coal and gas in favor of environmentally questionable solar and wind energy, resulting in a de-industrialization and possible energy rationing. Since CBDCs are necessary tools to implement carbon allowances and social credit score systems, we can expect that any political candidate that is on board with climate alarmism, also see CBDCs as useful tools in herding (forcing) consumers toward eating less meat, using less gas, driving fewer miles with cars, travelling less with planes and using less energy in general, which, under her policies, there won't be sufficient energy anyway. Bitcoin mining under this kind of energy rationing scheme would become pointless due to the skyrocketing costs of energy. De-industrializing a nation while also embracing bitcoin mining is not a compatible match. Can't work, won't work. Trump's energy maximization plan however, is compatible with bitcoin mining at low costs. Without the climate alarmism ideology, Trump doesn't even have a use case for CBDCs, which by the way he is vocally against. Trump doesn't believe in social engineering applied by central planners to pressure people to stop eating meat or stop driving cars. He has rejected climate alarmism consistently for 8 years, in spite of global demonization and recently, an assassination attempt. The deep state has shown itself aligned with climate scaremongering and this is the lithmus test I use to determine who is aligned with the deep state and who is not. Are they pro energy or not? Are they anti UN or not? Are they anti CBDC or not? Are they anti capital gains taxes or not? Are they for individual liberties or not? Are they for private property rights or not. Are they pro bitcoin or not? These are the questions we must ask. #Kamala #Harris #Donald #Trump #Bitcoin #Mining #Taxes #Climate #Alarmism #Energy #Policy
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