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marian@nostrich.zone
npub1pzpc...35rm
vehicle design for an energy money civilization
In this 1-minute video, I outline the process of developing a polygon model and placing it in a realistic environment. The importance of photorealistic 3D assets really struck me. Quixel megascans provide tons of trees, rocks, grasses and more that increase the overall sharpness and visual scope of the image. Music by Piotr Witowski via Pixabay #artstr #designstr #conceptart #ue5 #cypherpunk #blender3D #art #design #scifi #motorbike
This video gives a brief insight into my workflow and the tools I use. When I develop a design, I start with a rough proportion and surface model of a vehicle that gets more and more precise over time. The staging process in the Unreal Engine is similar. First I assemble parts of a city or landscape, into which I then place the vehicle and arrange the shot. Music by Pixabay #artstr #designstr #cardesign #conceptart #ue5 #cypherpunk #blender3d #art #design #car
@₿en Wehrman what software or method do you use to get videos from IG to nostr? there’s lot’s of good content there but it feels like it’s caught in their walled garden
Sunset mood can be simulated with the Ultra Dynamic Sky plugin for UE5. It is a handy replacement for the built-in sky, cloud and sunlight system. It combines all of them, together with atmospheric fog, into one single actor. #ue5 #megascans #motorbike #artstr #designstr #motorbike #conceptart #blender3d image